Share on Facebook Share on Twitter Email
Answers.com

Virtua Racing

 
Games: Virtua Racing
  • Release Date: 1994
  • Genre: Racing
  • Style: Formula-1/Indy Racing

Game Description

Virtua Racing has the distinction of being the first and only Genesis title to use the SVP chip, a graphics processor which renders shaded, 3D-polygon graphics. Adapted from the breakthrough arcade hit, the game contains three tracks -- beginner, medium and expert -- and four views of the action that can be changed during gameplay. Also available is a choice of automatic or 7-speed manual transmission.

If your car needs repairs, steer into the pits for a quick fill-up and change of tires. After the race, you can take another look at the action with the instant replay feature. Two players can race head-to-head via a split-screen, and the game is compatible with the six-button Sega Arcade Pad.
~ Skyler Miller, All Game Guide

Review: Overall

Although they said it couldn't be done, Virtua Racing was ported to the Sega Genesis, and the results are impressive.

What made the arcade version of Virtua Racing so remarkable were the fast 3D graphics with a tight, flat-shaded look. The Genesis version comes with a special SVP chip that transforms your Genesis into a polygon-crunching beast.

Graphically, Virtua Racing has some polygon reduction here and there, and the tracks aren't quite as detailed as the arcade (or 32X version). However, the game moves at a solid 25fps, and the gameplay is challenging.

Even though you haven't got a steering wheel, Sega has made do with the D-pad, allowing breakneck cornering and quasi-powerslides to keep you ahead of the competition. Precision driving is a necessity, because tapping another driver with your car will result in a spinout, losing valuable time. Whatever you do, don't hit the walls, as you'll need to make a pit stop to get back in the action.

Other goodies include a split-screen racing mode where you can go head-to-head with a buddy, and a time attack where your only opponent is the clock. Of course, there's a hidden "Mirror Mode" where the tracks are reversed, adding immensely to the replay value.
~ Colin Williamson, All Game Guide

Review: Enjoyment

The speed and challenge of the arcade version are present here.
~ Colin Williamson, All Game Guide

Review: Graphics

Though the frame rate is only 25fps, the polygon graphics are surprisingly bright and colorful.
~ Colin Williamson, All Game Guide

Review: Sound

Solid engine sounds and brassy intro music.
~ Colin Williamson, All Game Guide

Review: Replay Value

Three tracks, each with a mirror mode, add tremendously to the replay value.
~ Colin Williamson, All Game Guide

Review: Documentation

Average documentation.
~ Colin Williamson, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: Virtua Racing
Top
Virtua Racing
VR Logo.png

Developer(s) Sega AM R&D #2
Time Warner (Saturn)
Publisher(s) Sega
Time Warner (Saturn)
Designer(s) Yu Suzuki
Platform(s) Arcade
Sega Genesis
32X
Saturn
PlayStation 2
Release date(s) Arcade
INT 1992
Sega Genesis
NA March 14, 1994
EU March 16, 1994
JP March 18, 1994
Sega 32X
NA December 12, 1994
EU December 14, 1994
JP December 16, 1994
Sega Saturn
NA June 1, 1995
JP December 22, 1995
Playstation 2
JP February 26, 2004
Genre(s) Racing
Mode(s) Single-player
Multiplayer
Rating(s) VRC: GA (Genesis)
ESRB: Everyone (32X\Saturn)
ESRB: Teen (Playstation 2)PEGI: 12+ (Playstation 2)
Media Cartridge (Genesis/32X)
CD-ROM (Saturn)
DVD (Playstation 2)
Input methods Steering wheel with 4 VR buttons
joypad
joystick

Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega-AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that Virtua Racing was fully developed into a standalone arcade title. Although Atari's Hard Drivin' had introduced polygonal characters and environments to the racing genre 4 years earlier, VR had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, which all contributed to a greater sense of immersion.

The original arcade game has three levels, designated into difficulties. Beginner is "Big Forest", intermediate is "Bay Bridge" and expert is "Acropolis". Each level has its own special feature, for example the amusement park in "Big Forest", or the "Bay Bridge" itself, or the tight hairpin of "Acropolis".

VR introduced the "V.R. View System" by allowing the player to choose one of four views to play the game. This feature was then used in most other Sega arcade racing games (and is mentioned as a feature in the attract mode of games such as Daytona USA). It was later ported to home consoles, starting with the Mega Drive/Genesis in 1994.

Contents

Arcade cabinet versions

V.R. was released in a "twin" cabinet – the standard and most common version, which is effectively 2 complete machines built into a single cabinet. The Twin cabinets for the USA were manufactured by contract at Grand Products, Inc. in Illinois for Sega and were built using Wells-Gardner 25" monitors, nearly all of which had Zenith picture tubes with a manufacturing defect that caused them to fail after a few years of use. As a result of this, many V.R. machines were parted or thrown out and are an uncommon sight today. The Twin cabinet that was sold in the rest of the world was built by Sega in Japan and used 29" Nanao monitors.

Also available was an upright (UR), which was a single-player cabinet using the same force-feedback steering as the twin.

There was also a Deluxe version, known as the V.R. DX cabinet type, which is also a single-player machine and has a 16:9 aspect-ratio monitor (the first use of a widescreen aspect ratio monitor in an arcade game), and 6 airbags (3 on each side) built into the seat that will inflate and "nudge" the player when cornering, and one more airbag on the player's back that inflates under braking. The seat is also adjustable via "forward" and "back" buttons using air pressure. V.R. DX's force-feedback steering also uses two pneumatic cylinders to rotate the steering wheel, which differ from the electric motor-and-clutch system that the upright and twin versions use (which have no inbuilt air system), so the steering feel is quite different.

Virtua Formula was released in 1993. It was unveiled at the opening of Sega's second arcade amusement park Joypolis, where a whole room with 32 machines was dedicated to the game. Virtua Formula was effectively a "super DX" version of V.R. and the player sat in a full-motion hydraulically-actuated Formula One car 'replica' in front of a 50" screen. Most of these units were converted into Sega's second-generation Indy car simulator, Indy 500, and are commonly found at larger Sega Gameworks locations in the USA.

All versions of Virtua Racing are linkable up to 8-players; meaning 4 twin units or 8 DX, UR, or Virtua Formula cabinets can be linked together using fiber-optic cables. In addition this, there was an optional display known as the Live Monitor that would sit on top of the twin cabinets and replay action shots of what was occurring on the live players in a "virtual sportscast" by a virtual commentator, "Virt McPolygon".

Home console versions

Due to the complexity of the Model 1 board, a home console version seemed unlikely, until 1994 when a cartridge design incorporating the Sega Virtua Processor on an extra chip was created to enable a version on the Sega Genesis/Sega Mega Drive. It was more expensive than other games, initially retailing at 100 USD. Despite being severely scaled down, it was still technically impressive, and was very well received by reviewers. It was the only game to ever use the SVP.

"...the speed, graphic intensity and addictive gameplay that made the arcade game a major hit are all included in this awe inspiring release." (Diehard GameFan magazine, June 1994 issue)

The game was incompatible with Majesco's re-released Genesis 3 from 1998, and would not work on any Genesis equipped with a Sega 32X.

The Sega 32X version also known as Virtua Racing Deluxe was released in 1994 developed by Sega-AM2 and published by Sega under the Sega Sports label. It performed much closer to the original arcade, included two extra cars ("Stock" and "Prototype") and two new tracks ("Highland" and "Sand Park"). Due to the poor sales of the 32X, the game was not as popular as its Sega Genesis predecessor.

The Sega Saturn version previously known by the working title Virtua Racing Saturn, was released in 1995 developed and published by Time Warner Interactive. The Sega Saturn release have the game soundtrack as standard Red Book audio which can be listened to in any CD player. The Sega Saturn Version also includes ten new courses and 4 new cars. Unlike other versions this version features the Grand Prix where you drive a series of cars and the series of tracks to earn points.

An improved remake was released for the Sony Playstation 2 under the Sega Ages 2500 label known as Virtua Racing: Flatout. It was released in Japan in 2004 and it was released in North America and Europe in 2005 as part of the Sega Classics Collection. It's a arcade-perfect conversion including new content such as three new courses and four new cars.

Screenshot, arcade version

Timeline of releases

Virtua Formula 8-machine plus commentator setup at the defunct Sega Virtualand, inside the Luxor Casino, Las Vegas, USA, in 1993.

Trivia

  • The Virtua Formula car appears as a playable car in the Sega Genesis conversion of OutRunners by doing a cheat code. The cars has automatic and manual transmission, but it has a six speed manual transmission when in Virtua Racing the car has seven speed. The characters driving the car represent blocky characters to represent to style in Virtua Racing. When you first drive the Virtua Formula in a race, it plays the first track when you start in the beginner track, then it hits dead slient afterwards unless you changed the music. This code was removed in later copies of the game.

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Virtua Racing" Read more