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Wu-Tang: Shaolin Style

 
Games: Wu-Tang: Shaolin Style
 

Game Description

Battle an evil warlord named Mong Zhu as members of the rap group Wu-Tang Clan in this 3D fighting game featuring nine playable characters. Master the martial arts as RZA, Method Man, Raekwon, GZA, Ol' Dirty Bastard, Masta Killa, U-God, Inspectah Deck and Ghostface Killa. The Story Mode starts you off in a courtyard area called the Hub, which resembles a city intersection with four separate alleys. Each alley leads to a fight against specific enemies from the Mong Zhu clan.

Overcome challenges by successfully demonstrating Shaolin skills, and learn different fighting styles in your quest to become a Wu-Tang master. Completing each task will earn you one of 36 possible "chambers," which will gradually unlock secrets. Reveal 50 fatality sequences, hidden characters, new arenas, concept art, and other special features. In addition to the Story Mode, the game includes a Versus Mode supporting up to four human- or computer-controlled characters at the same time.

Versus Mode offers a choice of arenas, characters, and handicap options. There are also two types of games. "Original" gives each character a specific number of lives, with the winner being the last one standing. "Advanced" introduces a kill limit to the free-for-all, with the first person (or team) to reach the limit declared the winner. Wu-Tang Clan: Shaolin Style also features a practice option to help you learn each character's special moves. Three exclusive songs from the group were created specifically for the game and are included in the soundtrack.
~ Cal Nguyen, All Game Guide

Roots & Influences

While Wu-Tang: Shaolin Style has similarities to Tekken 3, EHRGEIZ, and Mortal Kombat 4, the engine was based on the unreleased Thrill Kill from Virgin.
~ Cal Nguyen, All Game Guide

Review: Overall

Since when did hip-hop and martial arts join at the hip? Wu-Tang: Shaolin Style is a game that tries to cover up its silliness by borrowing the Thrill Kill engine and throwing in some made-up form of martial arts called Wu-Tang, which is performed by characters that are contrived from the rap group Wu-Tang Clan. Despite the fact that it does have a very similar 3D engine as Thrill Kill's but adds its own special effects and features, the game lacks the standard formula of most fighting games. Now that may be what is called unique but perhaps they went a bit too far, especially with the simple yet ridiculous story.

The intro to the game is one of the longest in game history. Its full-motion video looks good and even has some drama in it -- that is, until the funny rap video comes up. Are we supposed to be serious about fighting or are we supposed to laugh? The most annoying thing about the game is when every time you boot it up it forces you to input a password code to unlock the uncensored version. Since it has a mature rating for animated violence (and blood and gore), why would it need to have players enter a code all the time?

The violence isn't any worse than Resident Evil 2, and that game just puts up a disclaimer warning the user of scenes containing graphic violence and gore that may be unsuitable to some audiences. Thrill Kill, if it had been released by Virgin, would've had the user press two buttons on the controller to agree to their disclaimer for the mature content. In fact, Wu-Tang: Shaolin Style is a little more violent than Thrill Kill, but since it has a celebrity music overtone to it compared to Thrill Kill's politically incorrect and sadistic themes, it probably attributed to allowing Wu-Tang to pass the ESRB's requirements.

Versus Mode is probably the mode you'd want to play in first since Story Mode is a bit difficult to master from the start. You can then choose to play a Free Battle where each player is scored as an individual and only one player can win. You can team up with another CPU player to help you out in Team Battle mode. Teammates don't target each other and can't harm one another in combat, and thus in the Advanced game format the combined number of kills for each team is used for scoring. Other options allow you to set the number of lives, time limit, kill limit, rage meter, arena selection, and difficulty. There's even a turbo mode for faster play.

Graphically, Wu-Tang has good graphics with lots of color, real-time lighting, and pretty smooth animation. But the textures aren't anything to write home about. The special effects aren't outstanding but some of them look quite dazzling, like the fiery sword slashing. Though not controllable, the camera does pan around wisely and doesn't leave your character. However, at times it makes no sense for the camera to be in front of your character so that the opponent is facing the other way, blocking the view.

The game's sounds consist of sharp cracks, punches and kicks and other things that go bump in the night, but the music (if you can call it that) and voices leave little to be desired. Vocals are accompanied by hip-hop tracks from the Wu-Tang Clan and the in-game voices like "yo" (among other stuff) are spoken by the group's members. Not for the serious fighting fan, however good for the serious rap fan. Fortunately you can turn off the music but unfortunately the voices are still there.

The vibration function seems to work better during the passive cinematic fatality sequences than in the game itself. The Multi-Tap Adapter capability for multi-player gaming is probably the only thing going for this game. Ever wondered why the chambers are called "chambers" and why there are 36 of them? Just take a glance at what studio the music tracks were done by -- 36 Chambers Studios! Nothing ceases to amaze me when it comes to developers who truly customize their games with unoriginal level names.

Simply put, Wu-Tang: Shaolin Style is really for hardcore fans of rap or the Wu-Tang Clan as opposed to hardcore fighting fans. Activision had been lacking a lot in 1999, publishing games that aren't that great for some reason, and on that note Wu-Tang hits the top of the list for most amateur in concept. When there are cutesy annoyances and silly antics in a game that take away the fun of it, then it is a sad day for the fighting game genre to have even allowed this to happen. It's a good thing PlayStation games like Tekken 3 put everything in perspective in terms of priority and quality, and every fighting game should compete with that one at the least.
~ Cal Nguyen, All Game Guide

Review: Enjoyment

Somehow this is more of a rap album than a game.
~ Cal Nguyen, All Game Guide

Review: Graphics

This game has vibrant colors, dynamic lighting, some neat special effects and smooth animation, though textures are slightly on the average side.
~ Cal Nguyen, All Game Guide

Review: Sound

Nice attack sounds but horrible voices and annoying music.
~ Cal Nguyen, All Game Guide

Review: Replay Value

If you just want to fight relentlessly and skip the videos then you might be able to survive through this game.
~ Cal Nguyen, All Game Guide

Review: Documentation

24 pages of fairly easy to understand instructions, though they could've removed that promotional stuff at the end advertising some of {$Wu-Tang}'s upcoming records.
~ Cal Nguyen, All Game Guide

Production Credits

Company 1: Paradox; Lead Programmer: Peter Jefferies; Co-Lead Programmer: David Ollman; Programmer: James Guintu; Lead Artist and Animator: Paul Interrante; Backgrounds: K.K. Hedman; Motion Graphics: K.K. Hedman; Character Animator: Dana De Lalla; Designer: Ben Cureton; Assistant Designer: Aaron Calta; Producer: Kevin Mulhall, Oli Grant, Duane Grant, Adam Goldberg, Creat Studio; C.E.O.: Christine Hsu; Operations Manager: Teresa Chang; Additional Programming: Yong Li; Thanks: Toby Schmitt, Ren Wu; Company 4: Activision Inc.; Additional Assistance: Dan Atkins, Bryant Bustamante, Brian Clarke, Todd Jefferson; Writer: Jay Halderman; Sound Editor: Ann Scibelli; Additional In-Game Music: Keith Arem; Additional Music Supervision: Sonicfusion Inc.; Company 5: Activision Studios; Executive Producer: Murali Tegulapalle; Senior V.P. Studio: Stephen E. Crane; V.P. Global Brand Management: Marc Metis; Brand Manager: William Kassoy; Q.A. Manager: Marilena Morini; Q.A. Senior Project Lead: Aaron Casillas, Joe Favazza; Q.A. Tester: Chad Sidhoff, Bruce Campbell, Angelo Federizo, Tod Hostetler, Todd Jones, Anthony Korotko, Thomas Kymn, Eric Lee, Matt Morton, Peter Muravez, Nelson Prince, Mike Stephan, Dustin Thomas, John Tran, Hector Garcia, Jef Sdivy, Eric Zimmerman, Luis Enriquez, Emmanuel Ramos, Kirk Kosinski, Chris Owens, Jeremy Gage, Michael Kaminski; Visioneer: Paul Castillo, Michael Gross, Eugene Hamai, John Hervey, Josh Horowitz, Clyton Jung, Dan Koontz, Farshid Lashkari, Shahab Lashkari, Allen Leong, Kit Luu, Greg Mirabal, Karim Nouri, Ryan Smolar, Ken Steiner, Andy Walker; Special Thanks: Sarah Cigliano, Alan Gershenfeld, Larry Goldberg, Oli Grant, Michael Hand, Chris Hepburn, Mitch Lasky, Daniel Osers, Jose Renoso, George Rose, Stacey Ytuarte-Bush, Tim Westwood; Senior V.P. International: Bob Dewar; Product Marketing Manager France: Guillaume Lairan; Product Marketing Manager Germany: Christian Streil; Localization Supervisor: Nathalie Dove; Creative Services: Simon Davies
~ Jonathan Sutyak, All Game Guide
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Wikipedia: Wu-Tang: Shaolin Style
Top
Wu-Tang: Shaolin Style
Image:Wu-Tang - Shaolin Style Coverart.png
Developer(s) Paradox Development
Publisher(s) Activision
Success (JPN)
Platform(s) PlayStation
Release date(s) NA October 31, 1999
PAL December 31, 1999
JP June 29, 2000
Genre(s) Fighting
Mode(s) Single-player, multiplayer (2-4 players; must use multitap for 3-4 player game]]
Rating(s) BBFC: 18
ESRB: Mature
Media CD-ROM

Wu-Tang: Shaolin Style is a 3D fighting game released for the PlayStation based on members of the Wu-Tang Clan. It was also released in PAL territories under the name Wu-Tang: Taste the Pain. The game uses the same engine used for the completed but eventually cancelled Thrill Kill.

Contents

Story

The story is mostly told through FMV sequences and tells the tale of a group of martial artists studying under Master Xin, the last practitioner of the ancient kung-fu discipline of Wu-Tang. The first FMV sequence shows a small army of warriors practicing martial arts in a Chinese open-air dojo under the watchful eye of Mong Zhu. He declares his plans to discover the secrets of Wu-Tang from Master Xin, who he has discovered to be hiding out on Staten Island in New York, which will presumably give him the power to take over the world. Soon after this, Master Xin is captured by Mong Zhu's goons and the Wu-Tang Clan vow to track Zhu down and rescue their master.

The clan fight their way through Mong Zhu's various minions in an effort to rescue their master, leading them through Staten Island, mainland New York and finally China. Unfortunately for them, during a torture session (using an old, rusty cutting machine) Mong Zhu discovers the secrets of Wu-Tang are tattooed on Xin's chest. Wasting no time, Mong Zhu viciously cuts the skin with the tattoo from Xin's chest, killing Xin in the process and giving Zhu access to the secrets of the Wu-Tang.

When the clan arrive, they take down Mong Zhu and the last of his henchmen. Mong Zhu activates a gas bomb in a last ditch attempt to take the clan with him. Realizing that his talisman is the same as the bomb Mong Zhu just used, RZA activates his own gas bomb and shoves it in Mong Zhu's mouth. Whilst the rest of the clan open the porcullis blocking their escape, RZA grabs a lamp from the ceiling of the dojo (which is actually made from the tattooed skin cut from Xin earlier). The clan then escape outside, whereupon an explosion destroys the entire building. The game ends with Master Xin's spirit watching down over the clan and smiling.

Gameplay

The game features up to four player combat using a variety of characters and music tracks created exclusively for the game, and most notably members of the popular hip hop group the Wu-Tang Clan such as RZA, Ghostface Killah and others. The game is very violent and thus has a violence lock feature in the form of a code entered in game.

Combat

The combat is similar to many fighting games; two punch buttons, two kick buttons, block and crouch buttons. The game differs from the norm, however, by the inclusion of lives which are lost when the player's health bar reaches zero. When this happens, the player respawns and a life is subtracted. Should the player be killed with only one life left, however, their character will not respawn and they will lose the match (in team games, all the members of a team must die for victory to occur). More often than not, the player will be faced with multiple opponents and be outnumbered in matches.

The player also has a power-up meter that fills when the player scores or receives hits. When full, the power-up can be activated by pressing all the shape buttons at once. In this mode, the player's moves are significantly more powerful whilst the power-up meter drains down. Once the meter is fully drained, the effect wears off and the player is free to begin filling it up again.

Fatalities

Defeating the last opponent in a match will result in a fatality being performed on them in a similar vein to games in the Mortal Kombat series. Each character has 5 fatalities which correspond to the four face buttons on the controller and a throw move, thus the fatality performed depends on the last moved performed. (for example, a move involving the Square button will activate the characters first fatality) If the relevant fatality has not been unlocked in Story mode, the first fatality is used by default. (as it is available from the beginning and does not require unlocking)

The 36 Chambers

Throughout the course of the game's Story Mode the player can achieve a set of goals, 36 in total, referred to as the 36 Chambers a reference the group's debut album and a classic kung fu film. These range from visiting certain locations to performing combos of a certain length. Rewards for completing these include character concept art, new game modes, characters, and fatalities. Given that some of the chambers requires pulling off a certain fatality, the player may be forced to complete a certain goal before proceeding to the next one. Also, the player cannot face the last opponent (and therefore complete Story Mode) until they have first gained 35 chambers - the 36th being awarded for defeating Mong Zhu himself.

Reception

The game was generally received poorly, possibly viewed as a cheap cash-in by figures in the music industry. The game maintains a cult following regardless, and not only from fans of the Wu-Tang Clan. (note that some fans may have purchased the game purely to hear the exclusive tracks, which could be played on a normal CD player) Other complaints included slowdown (especially with four players simultaneously) unresponsive controls and the inability to jump.

Wu-Tang: Shaolin Style-Controller

Wu-Tang Controller

Activision released a special edition set of the game, including a controller in the shape of the characteristic Wu-Tang "W". It featured all the buttons of the regular Playstation-controller, but had neither vibration capabilities nor the analog sticks. Due to its shape it was virtually unusable[citation needed] - therefore it can be viewed as a very rare collector's item, rather than a gaming device.[original research?]


 
 

 

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