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X-Men vs. Street Fighter

 
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X-Men vs. Street Fighter

Game Description

X-Men vs. Street Fighter is a port of the arcade game and requires the 4MB RAM cart.

The story revolves around the merging of the two worlds, Marvel Universe and Capcom Universe, where Apocalypse has the heroes and villains battle one another to determine who is the fittest. Vega (M. Bison in the US) and Magneto join forces to take on anyone who should oppose them, and, in like fashion, you must pick a team of Street Fighters or X-men, or both, to go after your opponents. Ryu, Ken, Cyclops, and Wolverine, amongst others, must band together to stop this uniting of worlds.

What separates this 2D Capcom fighter from others is the ability to switch between two fighters at any time. This is what the American PlayStation version lacks. This Saturn version also features large animated characters and utilizes the X-Men: Children of the Atom fighting engine with super jumps and 30-hit combos. Everything in the game is in Japanese -- although this doesn't stop the title from being easily playable.
~ Frederick Lewis Jones Jr., All Game Guide

Roots & Influences

Street Fighter is the primary influence as it is the game that began Capcom's 2D fighting phenomenon. There are a number of games in the Street Fighter series that all influence this game slightly. One other major influence is X-Men: Children of the Atom.
~ Frederick Lewis Jones Jr., All Game Guide

Review: Overall

In one word: perfect! This title utilizes the 4MB RAM cart and is absolute perfection (opposite from the American release of the PlayStation version that had massive animation frames cut and ridiculous slowdown).

It is difficult to say enough about how good of a port X-Men vs. Street Fighter is. It has Arcade perfect animation with all of the frames of character and background animation intact. The fighting is fantastic with super combos from X-Men: Children of the Atom. Also there are no load times!!! It's unbelievable that the Sega Saturn with a 4MB RAM cart can become powerful enough to produce an Arcade perfect game but this is what the Saturn does with X-Men vs. Street Fighter.

There is one thing that keeps this game from receiving a higher score. This is the same game that you have seen in X-Men: Children of the Atom or Marvel Super Heroes. Sure, there is the innovative tag-team feature (which allows you to switch between two selected fighters -- X-men or Street Fighters or both) but it is still too similar to past games. While this King of Fighters' inspired gameplay is unique to this Capcom title, it doesn't change the fact that this is essentially Street Fighter Alpha.

X-Men vs. Street Fighter is a great addition to Capcom's fighting game library with its impressive animation and gameplay. Unfortunately, it's been done before and doesn't do much to differentiate itself from other excellent Capcom titles or fare like King of Fighters. However, if you're a dedicated Capcom fan or looking for an Arcade perfect 2D fighter, then this is the ideal game to import.
~ Frederick Lewis Jones Jr., All Game Guide

Review: Enjoyment

This is a fun title with hours of gameplay.
~ Frederick Lewis Jones Jr., All Game Guide

Review: Graphics

Arcade perfect with huge characters.
~ Frederick Lewis Jones Jr., All Game Guide

Review: Sound

Nothing flashy but there is a mode that allows for super sharp sound effects.
~ Frederick Lewis Jones Jr., All Game Guide

Review: Replay Value

Perfect gameplay, but limited modes of play.
~ Frederick Lewis Jones Jr., All Game Guide

Review: Documentation

Colorful instruction manual with moves -- Japanese text.
~ Frederick Lewis Jones Jr., All Game Guide
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X-Men vs. Street Fighter

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X-Men vs. Street Fighter
Xmenvsstreetfighter title.png
X-Men vs. Street Fighter sales flyer.
Developer(s) Capcom
Publisher(s) Capcom
Composer(s) Yuki Iwai
Yuko Takehara
Platform(s) Arcade
Sega Saturn (Japan-only)
PlayStation
Release date(s) Arcade
JP September 9, 1996
EU September 10, 1996
NA October 4, 1996
Sega Saturn
JP October 31, 1997[1]
PlayStation
JP February 26, 1998
NA June 11, 1998
EU 1998
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Input methods 8-way joystick, 6 Buttons
Cabinet Upright
Arcade system CPS-2
CPU Motorola 68000 16 MHz
Zilog Z80 8 MHz
Sound QSound

X-Men vs. Street Fighter(エックスメンVS.ストリートファイター) is a fighting game originally released as a coin-operated arcade game in 1996. It is Capcom's third fighting game to feature Marvel Comics characters and the first game to match them against their own, with characters from Marvel's X-Men franchise being matched against the cast from the Street Fighter series. This was also the first title in the Marvel vs. Capcom Series.

It was the first game to blend a tag team style of combat with the Street Fighter gameplay, as well as incorporating elements from Capcom's previous Marvel-themed fighting games, X-Men: Children of the Atom and Marvel Super Heroes. It was ported to the Sega Saturn in 1997 and PlayStation in 1998. However, the tag team feature was omitted from the PlayStation version due to memory limitations.

Contents

Gameplay

X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game's matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other awaits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the "Variable Attack"; the tag partner will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack. The dormant character will able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated.

There are other ways to bring the character's partner in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks the player's guard to bring the teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the player's current character as long as neither character gets hit during their Hyper Combos.

The X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, and three characters new to the series are introduced in the form of Rogue, Gambit and Sabretooth. The Street Fighter characters use their Street Fighter Alpha 2 forms and their special moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games). This game marks the first appearance of "Shadaloo" depiction of Cammy, who would reappear in the console versions of Street Fighter Alpha 2 Gold, as well as in Street Fighter Alpha 3.

Characters

X-Men Characters Street Fighter Characters
Cyclops Ryu
Gambit Ken
Rogue Cammy
Chun-Li
Storm Charlie
Juggernaut Zangief
Sabretooth Dhalsim
Magneto M. Bison
Wolverine Akuma

Apocalypse is the final boss of the game, and thus lacks a tag partner. After defeating him, the character that defeated Apocalypse is forced to fight his or her teammate. (The game will not accept new challengers at this time). Once the CPU-controlled teammate is defeated, the game will show the player-controlled character's ending.

X-Men vs. Street Fighter
Sega Saturn Japan cover

Reception

The original arcade version of X-Men vs. Street Fighter was met with a widely positive response. It streamlined the style and introduced the concepts of the successful Versus series. Borrowing elements from Darkstalkers and Marvel Super Heroes, the over-the-top gameplay and visuals were an immediate sensation, although in the long run they would prevent the game from getting a hold at the competitive scene - and make the all-important console ports harder to pull off.

The PlayStation port of the game was universally panned by press and fans alike, earning a "passable" 6.0 at IGN[2] and a "bad" 3.6 at GameSpot.[3] The reason was that due to the RAM limitations of the Playstation, the port was significantly inferior to the arcade in both graphics and gameplay. A lot of animation frames had to be removed, making the game look awkward and choppy, and performance was still "unacceptable" with slowdowns during special moves that made the game essentially unplayable. Because of memory limitations, this version also lacked the arcade's tag-team setup; instead, it used a traditional best-two-of-three round setup. It was possible to have a tag-team match through two-player "Crossover Mode", provided that each player uses a clone of their opponent as their partner. For example, if the player is controlling Ryu and his opponent is Wolverine, then the player's partner will be Wolverine and the opponent's partner will be Ryu.

The Sega Saturn version received much better reviews, getting a 7.4 "good" review at GameSpot. The Saturn version required a 4MB RAM expansion cartridge(which came packaged with the game), which enabled the Sega Saturn to produce an arcade-perfect port and retain all the frames, animation, and the tag-team setup.[1] However, the Saturn version was available in Japan only.

References

External links



 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "X-Men vs. Street Fighter" Read more