The Xbox 360 is a video game console produced by Microsoft, developed in cooperation with IBM, ATI, and SiS. Its Xbox
Live service allows players to compete online and download arcade games and content
such as game demos, trailers, TV shows, music videos, or rented movies. The Xbox 360 is the successor to the Xbox, and competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation
of gaming systems.
The Xbox 360 was officially unveiled on MTV on May 12
2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo. It is the first console to provide a near-simultaneous
launch across the three major regions, and to provide wireless controller support at launch. The console sold out completely at
release (with the exception of Japan) and, as of
June 30 2007, shipped 11.6 million units worldwide.[2] It is available in three versions as listed
below.
Overview
Development
Known during development as Xenon, Xbox 2, Xbox FS,[4] Xbox Next or NextBox, the Xbox 360 was
conceived in early 2003.[5] In
February 2003, planning for the Xenon software platform began, and was headed by
Microsoft VP J Allard.[5] That month, Microsoft held an event for 400 developers in Bellevue, Washington, to recruit support for the system.[5] Also that month, Peter
Moore, former president of Sega of America, joined Microsoft. On August 12 2003, ATI signed on to produce the graphic processing unit for the new
console, a deal which was publicly announced two days later.[6] The following month, IBM signed on to develop the triple-core CPU for the console.[5] Before the launch of the Xbox 360, several alpha
development kits were spotted using Apple's Power Mac
G5 hardware. Microsoft chose to use these systems for their PowerPC architecture, which
is similar to that of the Xenon CPU used in the system. However, the framerates
suffered running the Xbox 360 games on the G5. A rough estimate placed the G5 at about one-third as powerful as the 360, and not
powerful enough to properly run the Xbox 360 titles on display at full speed.[7] On October 24 2005, Microsoft shut
down Xbox Live for a day to upgrade it for the Xbox 360.[8]
Launch
-
The promotional campaign for Xbox 360 began on March 14 2005,
with the opening of an alternate reality game called OurColony. Throughout March and April it offered challenges to its community, rewarding solutions with cropped
pictures of the console and game screenshots. The end of OurColony came on May 12
2005, with the release of a video where J Allard of Microsoft showed off the Xbox 360 console. The
official unveiling of the Xbox 360 occurred the same day on MTV in a program called MTV Presents: The Next Generation Xbox
Revealed. In October 2005, a similar alternate reality game was created, Hex168, to
promote the system before launch.
The Xbox 360 was released on November 22 2005, in the
United States and Canada; December 2 2005, in Europe and December 10
2005, in Japan. It was later launched in Mexico, Colombia, South Korea,
Hong Kong, Singapore, Taiwan, Australia, New Zealand,
South Africa, Chile, India, Brazil, Poland, and Czech Republic. Microsoft has additionally announced official launches in: Hungary, Slovakia,[9] and the Philippines.[10] In its first year on the market, the system launched in 36 countries, more
countries than any console has launched in a single year.[11] Due to its early launch, the Xbox 360 has a one-year lead on both of its competitors, Sony's
PlayStation 3 and Nintendo's Wii.
Retail configurations
Microsoft's retail strategy attempts to capture consumer surplus by providing
several configurations (SKU's) of the system in different price ranges. The Xbox 360 is available in three standard variants; the
"Xbox 360 Core", the "Xbox 360" and the "Xbox 360 Elite". Another SKU, "Xbox 360 Arcade", is expected to replace the "Xbox 360
Core" in Holiday 2007. At launch, the Xbox 360's "Xbox 360" package was priced at US$399 and the "Xbox 360 Core" was priced at US$299. The Elite package was launched later at
US$479. All prices have been reduced since.
- The Xbox 360 Core is an entry level Xbox 360 priced at US$279.99. It was not originally available in Japan, but was
later released on November 2 2006.[12] The Core system comes bundled with composite video cables, capable of
only SDTV resolutions. The Core may output HD signals up to
1080p when connected to separately sold Component or VGA cables. It may also use a separately sold
20 or 120 GB hard drive. The "Core" is expected to be replaced by the "Xbox 360 Arcade" [13], and is no longer listed in Microsoft's latest SKU comparisons. [14]
- The Xbox 360 Arcade[15], priced at
US$279.99[16], is
expected to replace the Xbox 360 Core [17], and was
announced on October 18, 2007.[16] It includes a Wireless Controller, 256 MB Memory Unit, Composite AV Cable and 5
Xbox Live Arcade titles.[12] The five arcade titles: Boom Boom
Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Edition. and UNO,
are bundled in a single disk, which also includes a "Welcome Video", and several game trailers and demos [18]
- The Xbox 360, commonly called the Premium or Pro, priced at US$349.99, includes all the features of the Xbox
360 Core, but includes a hybrid composite and component cable with optional
optical out instead of a composite cable. The Xbox 360 also includes a detachable 20 GB
Hard Disc Drive to store Xbox Live Arcade games, game demos, Xbox LIVE Marketplace TV
and Movies, provide compatibility with Xbox games and store game data. The included hard drive comes preloaded with game demos,
video clips and a free Live Arcade game, Hexic HD. (These items cannot be recovered if the user
chooses to delete them from the drive.) The Xbox 360 Premium also includes a Wireless Xbox 360 Controller, Xbox 360 headset,
while some regions feature an Xbox Media Remote or pre-paid 12 month subscription to Xbox LIVE Gold[citation needed]. In July 2007, this version of the
Xbox 360 began appearing with the Zephyr motherboard (the motherboard used in the Elite) which features HDMI output and an
improved GPU heatsink. The Premium package, which does include the HDMI output, does not come with the HDMI cables.[19] The console's packaging displays the HDMI logo to reflect
this addition.[20] However, it appears that Microsoft has
created some Xbox 360 Premiums without the HDMI port, even when they have been manufactured in late September. [21] Starting at the end of September, the newest systems were
shipped with the new 65-nm CPUs, making them quieter and cooler than the older systems.[22] Holiday 2007 consoles, with packaging labeled "Go Pro", are bundled with
Marvel: Ultimate Alliance and Forza
Motorsport 2 [23]
- The Xbox 360 Elite is the fourth and most expensive variation of the console. Priced at US$449.99, it is unique in
that it includes a 120GB hard drive as standard, and a matte
black finish. The Elite retail package also includes an HDMI cable and a controller and headset matching the system's black finish.[24] Other matte black accessories, such as the Play and Charge
Kit, are also available. The initial release price was US$479.99[25], C$549.99.[25] and £300.00 The
Elite was released in Europe on August 24, 2007, and Australia on August 30. Holiday 2007 consoles, with packaging labeled
"Go Big", are bundled with Marvel: Ultimate Alliance and Forza Motorsport 2 [26]
Special editions
On a few occasions, Microsoft has produced special editions of the console, usually to coincide with the release of a major
product. These special editions are typically custom-colored Xbox 360 models, and are produced in limited numbers.
- At the E3 2007 press conference, Microsoft announced the Halo
Special Edition of the console released September 16. It sports a Halo theme (on the console, wired headset, and wireless
controller). Besides the unique color scheme, its features are identical to that of the Pro system.[27] It is priced at US$399.99 and £279.99 (the original price of the Xbox 360
Premium).[28]
- To promote The Simpsons Movie, Microsoft created a specially-designed,
yellow Xbox 360 console.[29] This configuration is based
on the Xbox 360 standard package, with the only difference being the color of the Xbox 360 console and wireless controller. The
console was to be given out to winner of drawings taking place between July 182007 and July 27 2007, in which a name was randomly
drawn each day in the "10 days and 10 chances to win" sweepstakes.[30] This edition is limited, as only a number of consoles were produced.
|
|
Xbox 360 "Go Pro", bundled with Forza Motorsport 2 and Marvel: Ultimate Alliance
|
Xbox 360 Elite with accessories
|
|
The Simpsons Movie console
|
Comparison of features
Information in the table below is based on the latest specifications. Older packaging may not include all items listed.
| Features |
Elite |
Premium |
Arcade |
Core |
| Price |
US$449.99 |
US$349.99 |
US$279.99 |
US$279.99 |
| Appearance |
Matte black, chrome trim |
Matte white, chrome trim |
Matte white |
Matte white |
| Included Storage |
120 GB HDD |
20 GB HDD |
256 MB Memory Card |
None |
| Wireless controller |
Yes |
Yes |
Yes |
No, Wired 3 m breakaway cord |
| Ethernet/ System Link cable |
Yes |
Yes |
No |
No |
| Xbox 360 Headset |
Yes |
Yes, excluding Oceania, Mexico |
No |
No |
| HDMI (v1.2) equipped |
Yes |
Yes[1] (After August
2007) |
Yes |
No |
| Video cables [1] |
HDMI, Component/Composite |
Component/Composite |
Composite |
Composite |
| Xbox LIVE |
1 Month Gold trial, Silver |
1 Month Gold trial, Silver |
Silver |
Silver |
| Bundled Games |
Marvel: Ultimate Alliance, Forza Motorsport 2 ("Go Big" package) Hexic HD |
Marvel: Ultimate Alliance, Forza Motorsport 2 ("Go Pro" package) Hexic HD |
"Xbox Live Arcade" disk, with Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man
Championship Edition, UNO |
None |
Xbox LIVE
-
On the day of the Xbox 360's release, Microsoft's online gaming service Xbox LIVE was shut down for 24 hours and went through
a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service.
Xbox LIVE Silver is free of charge and included with all SKUs of the console and allows users to create a user profile, join on
message boards, as well as access Microsoft's Xbox
Live Arcade and Marketplace and talk to other members.[2] An Xbox LIVE Silver account does not generally support multiplayer gaming; however, some games that
have rather limited online functions anyway (eg. Viva Pinata) or games that feature their
own subscription service (eg. EA Sports games) can be played with a Silver account. Xbox LIVE
supports voice communication along with video communication, a feature possible with the Xbox
Live Vision; an add-on USB web camera designed specifically for the Xbox 360.[3] The Gamertag of a player with a Silver account has a silver trim, rather than
gold.
Xbox LIVE Gold has the same features as Silver, plus integrated online game playing
capabilities outside the third-party subscriptions previously mentioned. Microsoft has allowed for previous Xbox LIVE subscribers
to maintain their profile information, friends list, and games history when they make the
transition to Xbox LIVE Gold. To transfer an Xbox LIVE account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[4] When users go to add an Xbox LIVE enabled profile to their console, they need to provide the console
with their passport account information and the last four digits of their credit card
number, which is used for verification purposes and billing. An Xbox LIVE Gold account has an annual cost of
US$49.99, C$59.99, GB£39.99, or €59.99. As of July 11
2007, Xbox LIVE has over 7 million subscribers.[5]
Xbox LIVE Marketplace
-
The Xbox LIVE Marketplace is a virtual market designed for the console that allows Xbox LIVE users to download purchased or
promotional content. The service offers movie and game trailers, game demos, Xbox LIVE Arcade
games, gamer tag images and Xbox 360 Dashboard themes as well as in-game content (items, costumes, levels etc). These features
are available to both silver and gold members on Xbox Live. A hard drive or memory unit is needed to store products purchased
from Xbox LIVE Marketplace.[6] In order to download priced
content, users are required to purchase Microsoft Points for use as scrip.[7] Some products are free to download. Users are able to view
items available to download on the service through a PC via the Xbox Live Pipeline
website.[8] An estimated seventy percent of Xbox LIVE users
download items from Marketplace.[9]
Xbox Video Marketplace
-
On November 6 2006, Microsoft announced Video Marketplace,
an exclusive video store accessible through the console. Launched in the United States on
November 22 2006, the first anniversary of the Xbox 360
launch, the service allows users in the United States to download high-definition and standard-definition television shows and
movies through Xbox LIVE onto an Xbox 360 console for viewing. At launch the service offered 800 hours of standard footage, and
200 hours of high definition. With the exception of short clips, content is not currently available for streaming, and must be
downloaded. Microsoft has also announced that its Microsoft TV service will add IPTV functionality
to the console, giving users the ability to stream 2 simultaneous HD and 2 simultaneous SD channels.[10] Movies are available for rental. They expire in 14 days after download
or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be
purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a
bitrate of 6.8 Mbit/s.[11] Content is offered from MTV, VH1, Comedy Central, Turner
Broadcasting, CBS for television; and Warner Bros.,
Paramount, and Disney for movies
along with others.[12]
After the Spring 2007 update, the following video codecs will also be supported:
- H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main
Profiles.
- MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.
During Microsoft Press Conference at E3 2007 on July 10, 2007
it was announced that Xbox LIVE users in Europe and Canada would be able to use the exclusive video store that is a major hit in
the United States by the end of 2007.
Xbox LIVE Arcade
-
Xbox LIVE Arcade is an online service operated by Microsoft that is used to distribute arcade video games to Xbox and Xbox 360 owners. In addition to classic arcade
games such as Ms. Pac-Man, the service offers some new original games like
Assault Heroes. In addition it features games from other consoles, such as the
PlayStation's Castlevania: Symphony
of the Night and PC games such as Zuma. The service was first
launched on November 3 2004,[13] and offers games for about US$5 to $15. Items are purchased using Microsoft
Points, a scrip used to reduce credit card transaction charges. On November 22 2005, Xbox LIVE Arcade was re-launched with the release of the
Xbox 360, in which new games and features were offered. The games are generally aimed toward more casual gamers; examples of the
more popular titles are Geometry Wars: Retro Evolved, Street Fighter II' Hyper Fighting, and UNO.[14]
Multimedia
The Xbox 360 supports videos in .wmv-format, as well as high-definition .wmv-videos, H.264, and MPEG-4 and Playsforsure WMV videos.
The Xbox 360 also supports audio playback, with music player controls accessible through the Xbox 360 Guide
button. Users may play back their own music while playing games or using the dashboard, and can even play music along with an
interactive visual synthesizer.
The Xbox 360 can also display pictures and perform slideshows of photo collections with various
transition effects. Users can also play audio in the background while presenting a slideshow of photos.
Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as
memory cards or Xbox 360 hard drives), and servers or computers with Windows
Media Center Edition within the local-area network in streaming mode.
Software
Dashboard
The Xbox 360 dashboard. Showing the original four blades
- See also: Xbox 360 system
software
Microsoft tasked AKQA with creating the graphical
user interface or GUI. The console's GUI is the Xbox 360 Dashboard; a tabbed
interface that features five "Blades" (formerly only four blades). It can be launched automatically when the console
boots up without a disc, or when the disc tray is ejected. However, the user may choose to
launch a game automatically if a disc is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide
button on the gamepad. This simplified version shows the user's gamercard, Xbox LIVE messages and friends list. It also allows
for personal and music settings, in addition to voice or video chats, or returning to the primary Dashboard from the game.
Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included
adding new features to the console; enhancing Xbox Live functionality and multimedia playback cabilities; adding compatibility
for new accessories; and fixing bugs in the software. The latest Dashboard update, revision 2.0.5787, was made available on
September 20, 2007.
Microsoft XNA
-
Microsoft XNA is a set of tools and technologies that includes XNA Studio, which provides versions of key production tools
such as asset management, defect
tracking, project automation and work lists. These tools are designed to work together to automate common development
tasks and present interfaces tailored to the different functions within the team. John
Carmack stated at QuakeCon 2005 that the Xbox 360 has "the best development environment I've seen on a console".[15] Microsoft XNA also includes other components such as the XNA Framework and
XNA Build.
Anyone can develop a game using XNA Game Studio Express, an IDE for homebrew developers, which was initially released in beta form on August 30
2006. A second, near feature complete beta version was released on November 1 2006.[16] The final feature complete
version, 1.0, was released on December 11 2006.[17] For a US$99/GB£65 yearly subscription fee users can join a
"creators club" which lets them transport code onto their 360 and share their content with others. In the UK, there is also a 4 month subscription to the "creators club" which costs £30 GBP.
Backward compatibility
-
Backward compatibility is achieved through software emulation of the original Xbox. Emulated games offer graphical enhancements because they are rendered in 720p,
1080i, or 1080p HD resolution with anti-aliasing enabled rather than the Xbox standard of 480p[18] (anti-aliasing is
also applied when the output resolution is 480p.) Some games also benefit from an improvement in the rendered draw distance, possibly due to the system's greater memory
bandwidth. However there are also games that do not perform well in emulation; these often exhibit a lower
framerate on the Xbox 360,[19] as well as various sound bugs and occasional gameplay glitches. A hard drive and the downloading of
an emulation profile is needed in order to play original Xbox games. Updated emulation profiles are automatically obtained
through Xbox LIVE, or alternatively they can be burned to a CD with files
downloaded from Xbox.com, or by ordering a free update disc from Microsoft. The full list of backward-compatible games is
maintained at Xbox.com.
The current U.S. list includes 394 games as of the July 12 2007, update; fewer titles are backward compatible in European and Japanese markets, with 295 and 101 titles,
respectively. Microsoft has stated that they intend to release more emulation profiles as they become available, with a goal of
making the entire Xbox library playable on the Xbox 360. They have since made multiple statements indicating that this may never
be complete, and the rate of updates to the backwards compatibility list is in line with this stated attitude.[20]
Game library
-
The Xbox 360 launched with a number of games. The console's best-selling game for 2005, Call of Duty
2, sold over a million copies.[21] Five other games sold as well in the console's first year in the market: Ghost Recon Advanced Warfighter,[22] The Elder Scrolls IV:
Oblivion,[23] Dead or Alive 4,[24]
Saints Row[25]
and Gears of War.[26] As of October 18 2007,
Halo 3 is the Xbox 360's best-selling game with 3.3 million copies sold in the
U.S.[27] First-party developer Rare had two games at launch:
Perfect Dark Zero and Kameo:
Elements of Power. Only six games were initially offered in Japan, and eagerly anticipated titles like Dead or
Alive 4 and Enchanted Arms were not released until several weeks after launch.
Games more suitable to the region are planned or have since been released, such as Chromehounds, Ninety-Nine Nights, and
Phantasy Star Universe. Microsoft-backed Mistwalker has since released Blue Dragon in the region, and
currently has two other Japanese-style games in development, Lost Odyssey and
Cry On. On October 19 2006, over 10,000 pre-orders of a limited-edition Blue Dragon bundle sold out in Japan on the first day. The
pack, priced at JP¥29,800 includes the Xbox 360 core system with a copy of Blue
Dragon, along with a table calendar, Blue Dragon faceplate, and five miniature character figures. At the Lepzig game
convention in 2007, Microsoft revealed details of PGR4, Rock Band, Tom Clancy's EndWar, Dark Sector, FIFA 08, Call of Duty 4
Modern Warfare and Tony Hawk's Proving Ground.
E3 2006 was the first large-scale show after the console's launch and the first trailer
for Halo 3, the sequel to the original Xbox's best selling game, was shown there. Fable
2, a sequel to the Xbox's best-selling RPG, was also shown, along
with Alan Wake, Mass
Effect and Too Human. Bill Gates spoke
of plans to integrate several Microsoft services into one entity with Live Anywhere. This
service will allow multiplayer games and communication possible between Xbox 360 and the Windows
Vista operating system for the PC. Shadowrun was the first game announced to be compatible with Live Anywhere. Several
games originally released on PC have also been released on the Xbox 360, such as F.E.A.R. and Quake 4. Grand Theft Auto IV was shown and will be the first title in the series to be released for the
Xbox 360 the same day as its PlayStation 3 counterpart. At X06, Microsoft announced new
titles, along with information on future releases. Splinter Cell:
Conviction, set to release after Splinter Cell: Double
Agent, was announced to be exclusive to the Xbox 360, as were BioShock and
Banjo-Kazooie 3. At the event, Halo
Wars was also announced, along with an untitled Halo project. Microsoft
published sequels to some of its more successful franchises on the original Xbox, such as Forza Motorsport 2, Project Gotham Racing
3 & 4, and Fuzion
Frenzy 2. In addition to sequels, they have published original games based on new IPs such as Viva Piñata and Gears of War.
Hardware and accessories
Hardware
-
The main unit of the Xbox 360 itself has slight double concavity in matte white or black. It features a port on the top
(when vertical, left side when horizontal) to which a custom-housed hard drive unit can
be attached in sizes of either 20, or 120 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU. Graphics processing is handled by the
ATI Xenos which has 10 MB of embedded eDRAM. Its main memory pool is 512 MB in
size.
Accessories
-
Many accessories are available for the console including both wired and wireless controllers, a wireless steering wheel,
headsets, a webcamera, an HD DVD player, two sizes of
memory cards, two sizes of hard drives, and more, all of which are styled to match the
console.
Technical problems
An Xbox 360 showing the "Red Ring Of Death", an unrecoverable hardware failure.
-
The Xbox 360 can be subject to a number of possible technical problems. Since the console's release in 2005, the console's
reliability gained a bad reputation by the general public, and in the press through articles portraying its poor reliability and
relatively high failure rates.[28][29][30][31]
Microsoft has subsequently introduced design revisions, and upgraded the 360's manufacturer's warranty to alleviate the
problem.
General Hardware Error (Three Red Lights)
In the case of a hardware failure, the ring of light display on the front of the console itself changes from green to red, a
case known as the "Red Ring Of Death".[32] The
notification quickly became common and infamous.[33] In
response to high levels of Three Red Light errors, Microsoft released a public letter of apology[34] and extended its warranty to cover users experiencing the Three Red Light error
for three years. As of July 5th, 2007, any user experiencing a general hardware error indicated by the three flashing red lights
will be covered by a 3 year warranty from date of purchase.[35]
According to the German computer magazine c't the main reason for the problems is that the
wrong type of lead free solder was used, a type that when exposed to elevated temperatures for a long time becomes
brittle and can develop hair-line cracks that
are almost irreparable. They also revealed that representatives of the three largest Xbox 360 resellers in the world,
(EB Games, Gamestop and Best Buy) told c't that the failure rate of the Xbox 360 is between 30 and 33%, and that the largest repair
shop in Britain, Micromart, stopped repairing Xbox 360s because they were unable to fully repair the defective systems and
because the Xbox 360 has a "fatal design flaw".[36]
Disk scratching
On April 14, 2007, the Dutch TV program Kassa, as a reaction to over a thousand customers complaining that their Xbox 360s
had scratched their game discs, broadcast a program in which they discussed an investigation they had launched. The test
indicated that some Xbox 360s, equipped with Toshiba Samsung
Storage Technology (TSST) DVD players, scratch DVDs spontaneously, even when the Xbox 360 is placed on a stable surface,
rendering the DVDs unplayable. A technician from Kassa earlier had found the main reason for the problem. The affected
drives do not have the usual four protective pads around the laser disks lens, to prevented the lens from contacting, (and thus
scratching) the disk. Some other technicians independently also found out that the drives do not have the protective rubber
pieces inside the body of the drive that prevent the disc from tipping and hitting the laser head. Though in the Original Xbox,
and commercial versions of these drives, these disc protection measures were found."[37] A reseller (BOL.com) that was sued by one of the gamers that took part in
the Kassa program, attended the broadcast and provided replacement equipment to the user. Additionally, they informed
Kassa "that they had contacted the 1% of users who reported the problem with the offer of replacing all their game discs
and consoles." Microsoft itself, however, refused to take part in the program, although the day before the program broadcasted
they sent Kassa a formal letter in which they told them the customers can contact them whereupon they will "examine the
console and make appropriate repairs if necessary in order to restore the console to full working order. and also wrote that “…it
is possible that scratches may originate from frequent use."[38][37][39][40]
In the beginning of June 2007, the European Commission started an investigation
into these scratching problems.[41]
On July 26 2007 several law firms announced they are
investigating a class action suit concerning the scratched disks.[42]
Warranty extensions
On September 29 2006, Microsoft released a statement
saying that they will waive the cost for repairs on all Xbox 360 consoles made before January
1 2006, and refund any fees already paid.[43] On December 21 2006 the warranty
for all consoles purchased in Canada and the United States
was extended from 90 days to one year.[44]
After many complaints about "general failure errors" Microsoft announced changes to their warranty coverage on
July 5, 2007. This increased the standard one year manufacturer's
warranty to three years for general hardware failures indicated by the three red lights. Hardware failures indicated by one red
light and an error message also require repair and are covered. It is also retroactive to any previously purchased systems;
original launch consoles are covered until November 2008. Additionally, any customers who have previously paid for repairs for
general hardware failures will be reimbursed in full.[45][46] It has also been
reported that Microsoft will spend over $1 billion repairing Xbox 360s.[47] In addition, Peter Moore stated in his open
letter that "to address this issue, and as part of our ongoing work, we have already made certain improvements to the console,"
indicating future systems received some design improvements.[48]
The current Xbox 360 manufacturer's warranty covers all manufacturing defects for one year, covers errors indicated by three
flashing red lights for three years, and includes a 90 day warranty for included accessories.[49]
Implemented solutions
Currently Microsoft takes extra measures to cool the GPU by adding a heat pipe to an extra heat sink, in an attempt to counter
the heat issues.
Planned solutions
Microsoft moved to the 65 nanometer manufacturing process (from 90 nm) for its Xbox 360 CPU in the autumn of 2007 with its "falcon" motherboard revision. Xbox 360's with
the new falcon motherboard are expected to arrive in the shops somewhere in December 2007. [50][51][52] This will reduce the
amount of heat the console produces, meaning it can run cooler, which might alleviate some hardware issues. The Xbox 360's GPU is
expected to receive a die-shrink to 65nm in August 2008.[53]
Sales
The Xbox 360 began production only 69 days before launch.[60] As a result, Microsoft was not able to supply enough systems to meet initial consumer
demand in Europe or North America.[61] Many potential customers were not able to purchase a console at launch. This lack of
availability caused Xbox 360 bundles to sell on eBay at inflated prices; some auctions exceeded
US$6,000. Forty thousand units appeared on eBay during the initial week of release; this was 10% of the total supply.[62] By year's end, Microsoft had shipped 1.5 million units,
including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[63]
At E3 in May 2006, Bill Gates
announced that Microsoft would have a head start of 10 million units by the time Sony and Nintendo enter the market.[64] Microsoft later specified that goal and estimated shipments
of 10 million units by the end of 2006,[65] a target it
passed by 400,000 units.[citation needed] As of May 18 2007, 5.4 million consoles have been sold to consumers in North America,[citation needed] and as of July 18 2007, 420,000 units in Japan.[citation needed] Although the console is a success in
the United States and Europe it continues to struggle in Japan, placing third in the Japanese market.
During an earnings call in January 2007, Microsoft's CFO downgraded estimated
Xbox 360 sales for the first half of 2007.[citation needed] Cumulative sales from the system's launch until June 30 2007 were predicted to reach 12 million units, down from 13 to 15 million
units estimated earlier. Microsoft later announced they shipped 11.6 million units cumulative to June
30 2007.[59] On October 4, 2007, Microsoft stated that Xbox 360 sales have more than doubled when compared with the weekly average before the
Halo 3 launch.[66]
Based on newly released figures, the Xbox 360 outsold the Wii for the month of September, helped in part by the spike in sales
seen after the launch of Halo 3, which sold 3.3 million copies in the U.S. in a 12-day period. The Xbox had sales of
528,000 units for September, while the Wii had sales of 501,000 units.[67]
However, despite these sales figures, Microsoft's gaming division is losing money. Up to 2005, the Xbox gaming division had
lost over $4 billion dollars.[69] However, Microsoft
expects the console will start making money in 2008.[70]
The losses are due to the market strategy of selling consoles below cost in order to obtain market saturation and turn a profit
on software and peripherals that have a much higher profit margin.[71][72] Also notable is that
Microsoft expects it needs to spend one billion dollars for repairs or replacements of bricked Xbox 360s.[47]
Homebrew development
-
Free60 is the successor to the Xbox Linux Project that put Linux, BSD, or Darwin on the new Xbox 360. The dashboard released on January
9 2007 (version 2.0.4552) might hinder installation of current sold units.
Notes
- ^ On included video cable. The Elite and Pro versions come
with the Component HD AV cable, and the Core version comes with the Composite AV
Cable.
- ^ The
Elite comes with a separate AV dongle for users using HDMI exclusively for video and who need audio from separate cables.
References