- Release Date: 1988 12
- Genre: Role-Playing
- Style: Third-Person 2D Action RPG
- Similar Games: The Legend of Zelda (Nintendo Entertainment System)
Game Description
Mixing real-time battles with a combination of side-scrolling action and RPG elements, Zelda II: The Adventure of Link puts you in the role of Link, a brave young lad with a sword in one hand and a shield in the other. The world you'll explore is home to a variety of landscapes, including plains, caves, rivers, mountains, deserts, forests, swamps and graveyards. The world is also home to many helpful citizens who will help by offering clues and secret messages.In The Legend of Zelda, the first game in this series, Link overthrew the evil
One day, around the time of Link's 16th birthday, a strange mark resembling the crest of the kingdom of Hyrule appears on Link's hand. He reports this anomaly to
To revive the princess and restore order to the kingdom, Link must unite the Triforce, of which there are three kinds: Power, Wisdom and Courage. This will involve a treacherous journey to defeat the guardians of six palaces and return six precious crystals to their origins in six stone statues.
During your journey you'll gain experience by fighting devils, creepy crawlies, alligator soldiers, ghosts and other members of
Eight types of magic can be learned to assist you: Shield, Life, Jump, Fairy, Fire, Reflect, Spell and Thunder. These will enable you to do things such as fly, cast eerie spells, throw fireballs, increase your jumping power, and recover life points. Also, you can find magic jars, which recover your magic points; dolls, which give you extra lives; rafts, which enable you to cross the sea; and other helpful items. As in the original game, progress can be saved via battery backup.
Roots & Influences
The groundbreaking, action-heavy RPG The Legend of Zelda hit the NES in 1987. Zelda II: The Adventure of Link followed less than two years later, adding side-view action to the proceedings.Review: Overall
The sequel to the Legend of Zelda took players into an entirely different realm of gameplay, yet kept many elements from the original.Link now gained strength by the use of experience points much like an RPG, yet the sword slashing real-time action was still intact. However, during the battle sequences Link moved about in a side-scrolling view much like Mario instead of the traditional overhead view. This holds true for the palaces, caves, towns, and all areas Link may come across on the overworld.
The palaces are the main levels much like the labyrinths from Zelda I. Each consecutive palace becomes more and more complex with vertical exploration as well as horizontal. There is an item in each palace and then a boss to defeat at the end.
The overworld is large with many areas to find and explore. However, there isn't as much interactivity as there was in the original Zelda since it was an RPG-like design. Travel was fairly linear as well as one had to find and pass each palace to explore farther.
The Legend of Zelda II did not borrow much in the way of sound from Zelda I. Almost all sound effects are original and the music is completely different. The overworld tune is the only background music that comes close to resembling the original Zelda theme. On the other hand, the music for the palaces, caves, and towns are excellent by themselves and are one of the best features of the entire game.
The graphics are simple, but still have more variety than in Zelda I. Each palace has it's own style of bricks, statues, and windows, and the bosses are also very interesting. In addition, there are the usual forests, caves, towns, and graveyards.
In terms of challenge, Zelda II has all that Zelda I offered and more so. With the addition of the Mario style side-scrolling action, defeating various enemies and bosses pose a new kind of challenge.
In the end, although many prefer the original Zelda design over Zelda II, The Adventures of Link has always been a classic for Zelda fans everywhere.




