collision resolution methods
Data packets colliding with one another when being sent through repeaters is an easy way to explain a collision domain. This collision only includes a section of a network.
On a switch each port is its own collision domain, therefore collisions do not happen.
In a collision, the total momentum of all objects before the collision is equal to the total momentum of all objects after the collision, provided no external forces are acting on the system. This is described by the principle of conservation of momentum, which states that momentum is neither created nor destroyed; it is simply transferred between objects during a collision.
Either you were dreaming, or you had an 'out of body' experience.
An objects speed or motion is measured by distance divided by time.
Maybe the air passenger had got static electricity from the door knob.
In a high-speed collision, the kinetic energy involved is greater, leading to more force upon impact. This increased force can cause more deformation and damage to the vehicles involved. Additionally, higher speeds decrease the time available for vehicles to decelerate, resulting in a more abrupt and destructive collision.
Because 75% of it is covered in water.
The explanation is that the perimeter is the distance around a figure.
you can't really explain it
When a car hits a bicycle, momentum is conserved because the total momentum of the system (car + bicycle) before the collision is equal to the total momentum after the collision. This means that the combined momentum of the car and bicycle remains constant despite the collision, with some of the momentum transferring between the two objects during the impact.