The force of friction is 32.65 N. The solution comes from first taking the sum of the forces in the normal. This yields the Normal force (N = Cos 32 degrees X Ff = Cos 32 X 110 N = 93.29 N) Next, we use the Normal force, plugging it into the accepted formula for Friction, Ff = u X N . This gives us: Ff = .35 X 93.29 N = 32.65 N.
Incline the plane until breakaway is achieved and note the angle. > A) Sin angle * 5 = force down (and parallel to) the slope in kgf. > B) Cos angle * 5 = force (weight) of block normal to slope surface. > Static friction coefficient = A / B
i think this happens due to friction between the ground and the toy car :)
increased
Yes, due to friction, but nothing else.
I have no clue.
POMBO
Yes, if the incline angle becomes great enough. > As the angle increases, the force on the object down the incline increases but the effective weight on the slope surface decreases. > When the object breaks away the angle of incline can be used to calculate the coefficient of friction between the two surfaces. > coefficient of friction = sine ( incline angle ) / cosine ( incline angle )
It's not. The coefficient of static friction is only equal to the tangent of the angle of incline at the maximum angle before the object begins to slide. At this point static friction equals the component of the weight along the incline (weight X sin alpha). Static friction is given by the coefficient of static friction times the normal force (weight X cos alpha) fs = us N = us mg cos(alpha) Wx =mg sin(alpha) fs = Wx us mg cos(alpha) = mg sin(alpha) us = [sin(alpha)] / [cos(alpha)] = tan(alpha) Similarly, the coefficient of kinetic friction equals the tangent of the angle of incline only if the object is sliding down the incline at constant velocity (net force equals zero). If the object is accelerating along the incline (make this the x axis): Fnet, x = Wx - f max = mg sin(alpha) - uk mg cos(alpha) uk = [g sin(alpha) - ax] / [g cos(alpha)]
Incline the plane until breakaway is achieved and note the angle. > A) Sin angle * 5 = force down (and parallel to) the slope in kgf. > B) Cos angle * 5 = force (weight) of block normal to slope surface. > Static friction coefficient = A / B
(ignoring friction) > Mass of the object * sine (incline angle) = force down, and parallel to, the slope (kilograms force) This ratio ( force / mass) remains constant regardless of the objects mass, as long as the incline angle remains the same.
Static friction does not apply when the block is already moving. Without friction, the force on the block parallel to the surface of the incline is Fg*sin(angle), so the acceleration without friction is 9.8* sin(30) = 9.8 * (1/2) = 4.9 Since it is accelerating at 3.2, friction is slowing down the block by (4.9-3.2 = 1.7). The coefficient of kinetic friction is (1.7/4.9) = 0.346939
The equation for friction is F=uN. F (friction), u (coefficient of friction), and N (normal). So you first need to solve for the normal by using Newton's second law. Also solve for the x component of the gravity force. Since it is static friction, you know it should be at rest, so that x component force should be the same as the force of friction. Knowing that and the normal, plug it into the equation and solve for u.
i think this happens due to friction between the ground and the toy car :)
increased
Yes it would. Speed will depend on Weight of the ball, Incline angle, Friction, and air pressure.
Presence of friction, incline and so on.
Yes, due to friction, but nothing else.