Sprite =x
Coke = x+19
So:
x+(19+x)=43
2x+19=43
2x=43-19
2x=24
x=12
To Check:
12+(19+12)=43
Therefore:
Sold 12 Cases of Sprite
Sold 34 Cases of Coke (19+12)
A morbidity rate is the proportion of patients w/a particular disease during a given year per given unit of population.
The number of cases brought to court has a direct effect on the number of cases that can be heard in a given period of time. "Justice delayed is justice denied,"
you can sell pencil cases in stationery stores or even in your local grocery store
the measure of how likely an event is to occur Probability refers to the extent to which a given event is likely to appear. It is usually measured by the ratio of the favorable cases to the whole number of cases possible.
It has been prooven that Sprite has eased nausea in some cases. It is also a rumor that some alcohol can treat a cough.
There are thousands of cases filed in the United States court system each year. This number could even reach the millions on any given year.
Legionnaires disease was given its name because of where and when the first cases happened. The first cases were during a convention of the American Legion.
Grocery stores, whole-sale stores (Costco, Walmart, Target, ect.).
The draw_sprite() function works as follows:draw_sprite(name of the sprite, frame of the sprite that you want to draw, x value, y value);Let's say you have a sprite named spr_ball, which has 3 frames, and you want to draw it at position (32, 32). Sometimes you don't want to draw a specific frame though. In those cases you just put -1 in the second argument. This will make the function draw the animated version of the sprite, not just a single frame. This is how that code would look:draw_sprite(spr_ball,-1,32,32);It's pretty simple.There is another draw_sprite function that you may want to check out as well. (only if you have the pro version!) The draw_sprite_ext() function has more flexibility than the draw_sprite() function. This is what the draw_sprite_ext() function looks like:draw_sprite_ext(sprite, frame, x position, y position, width scale, height scale, rotation, color, alpha value);This line of code looks confusing, but it is an extremely important statement to learn. As you see, the first four arguments work the same as in the draw_sprite() function. width scale and height scale are very simple. If you set the width scaleto 1, then the sprite will draw the same as it would in the normal function. A value of -1 will mirror the sprite, a value of 0.5 would draw the sprite 50% as wide as normal, etc... The same goes for the height scale. The rotation argument speaks for itself. You input a number between 0 and 360 and it will draw the sprite rotated to that degree. Note that a value of 0 points to the right, a value of 90 points upwards, a value of 180 points left and a value of 270 points down. The color argument also speaks for itself. A value of -1 will draw the sprite with no color applied. You can use the following variables in the color argument:c_redc_bluec_blackc_whitec_grayc_fuchsiac_yellowc_dkgrayNow, on to the alpha argument: you input a number between 0 and 1 and it will draw the sprite at [the number you input]x100% opacity. E.g. a value of 1 will draw the sprite completely opaque, a value of 0 will draw the sprite completely transparent, a value of 0.90 will draw the sprite at 90% opacity, a value of 0.1 will draw the sprite at 10% opacity, etc...I hope that this helped you!
Cases of what?
The judicial Branch
For posterior molars.