I am not aware of any well known examples of vector art. However, anything done by well known vector artists such as Cristiano Siqueira would be good examples.
The null vector, also called the zero vector, is a vector a, such that a+b=b for any vector b. Also, b+( -b)=a An example in R3 is the vector <0,0,0> Here are some examples of its use <2,2,2>+<-2,-2,-2>=<0,0,0> <2,2,2>+<0,0,0>=<2,2,2>
Vector clipart is any type of clipart that is defined by shapes, not pixels. Which means you can make it any size and it won't loose it's quality. I think that there are some good examples of vector clipart at www.universalclipart.com
Any vector quantity does. Examples of vector quantities include but are not limited to . . . - Displacement - Velocity - Acceleration - Torque - Force - Electric field - Momentum - Poynting vector
A vector quantity is any quantity in which a direction is relevant. Some examples include position, velocity, acceleration, force, momentum, rotational momentum (the vector is defined to point in the direction of the axis in this case), torque, etc.
A vector quantity is any measurement where the direction is relevant, such as position, velocity, acceleration, force, electric field, etc.
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No, a vector can not have any components greater than itself.
If any component of a vector is not zero, then the vector is not zero.
R3 is a complete vector room, so you can actually take *ANY* other vector, e.g. from r1, r2 or r4 or any other vector room.
VECTOR INTERRUPT If the interrupt is assigned to any predefined branching address to its ISR it is termed as vector interrupt. NON VECTOR INTERRUPT If the interrupt is not assigned to any predefined branching address to its ISR it is termed as non-vector interrupt. PRIYAKRISH
Yes.
One physical example of a vector perpendicular to its derivative is angular momentum in the case of rotational motion. The angular momentum vector is perpendicular to the angular velocity vector, which is the derivative of the angular displacement vector. Another example is velocity and acceleration in circular motion, where velocity is perpendicular to acceleration at any given point on the circular path.