try this out...
#include
#include
float valcal(float);
int main(){
float a,b,f,x,f1,f2,f3,i;
a=2;
b=3;
int flag=0;
f1=valcal(a);
f2=valcal(b);
//printf("\n\n%f %f",f1,f2);
for(i=0;i<7;i++){
if(f1*f2<0){
x=((a+b)/2)
;flag=1;
//printf("\n\nval of x : %f",x);
}
f3=valcal(x);
//printf("\n\nf3: %f",f3);
//(f3<0)?(f1=f3):(f2=f3);
if(f3<0){
f1=f3;
a=x;
}
else{
f2=f3;
b=x;
}
}
if(flag==1)
printf("\n\nTHE SOL IS : %f",x);
else
printf("\nNO SOLUTION\n");
printf("\n\n");
system("pause");
}
float valcal(float x){
float f;
f=((x*x*x)-(4*x)-9);
return f;
}
NEED MORE HELP...
CONTACT ME THROUGH MAIL...
input and output
The C language supports whatever functionality is provided by the applicable library, by the programmer, and by the input/output capabilities of the platform. Since a network programming library is available to the c compiler, then yes, the c language supports network programming.
C and it's variants (C++, C#, etc...) are all programming languages. C is simply a method of using words and alphanumeric characters to create a set of instructions that form a program.
The most common way to invoke an input/output function is calling it by its name. Example with function puts:puts ("Hello world");
Hafner/Maass have done it in Fortran. Maybe of help by translating?
how to use gauss programming to find LM unit root test with structural breaks and kpss
The symbol and (ampersand, &) in C and C++ programming is the bitwise inclusive or operator. If there are two ampersands (&&) it is a relational inclusive or operator. As a unary operator, it means to take the address of something. In C++, it can also be overridden in a class method to mean nearly anything else.
there is a programming code for it which takes 16 digit as input , plays with it in a c programme and gives a 4 digit output...........
its supposed to have an asterisk there before the 's but it wouldnt print it
I understand they have the same meaning as they do for any function in C; to separate the function name from its arguments.
C and C++ are both high-level programming languages.
An imperative method is a programming method where the system commands the computer on exactly what to do step by step. It focuses on giving explicit instructions on how to achieve a task, often involving changing state or modifying data directly in the program. It is commonly used in procedural programming languages like C and Pascal.