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Kinematics. Final velocity squared = initial velocity squared + 2(gravitational acceleration)(displacement)
Her final speed is 14.5 m/s. The kinematics equation v = at + v0 will be useful here. Note that t is the time measured in seconds, a is the acceleration, v0 is the initial velocity, and v is the velocity after t seconds (the final velocity). We are given that v0 = 10 m/s, a = 0.500 m/s2, and t = 9 s. Using the above kinematics equation we get v = (0.500 m/s2)(9 s) + 10 m/s = 14.5 m/s. Since speed = |velocity|, then her final speed = |14.5 m/s| = 14.5 m/s.
D, displacement, X=X0+V0T+0.5AT^2 V, velocity, V=V0+AT A, acceleration
The equation isv ≈ c
Final velocity = Initial velocity +(acceleration * time)
You can't. You need either the final velocity or the acceleration of the object as well, and then you can substitute the known values into a kinematics equation to get the initial velocity.
Rotational kinematics is the same as linear kinematics but with objects in rotation. All of the linear kinematic equations that you learn for velocity and acceleration can be applied to rotational kinematics except that the greek w (omega) is used for velocity and the greek a (alpha) is used for acceleration.
Equations of kinematics or equations of motion can not be used when the body is not accelerating or is moving with a constant velocity.
Kinematics. Final velocity squared = initial velocity squared + 2(gravitational acceleration)(displacement)
does the color of a lease affect the velocity of the light waves projected by the laser?
Distance, Displacement, Speed, Velocity, Acceleration.
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Chemist use the quadratic equation all the time to find concentrations in equilibrium reactions.Mechanics in physics, kinematics to be precise, use this formula to find position, time velocity or acceleration of moving objects.X = Vot + 1/2at2--------------------------------a quadratic formula
Her final speed is 14.5 m/s. The kinematics equation v = at + v0 will be useful here. Note that t is the time measured in seconds, a is the acceleration, v0 is the initial velocity, and v is the velocity after t seconds (the final velocity). We are given that v0 = 10 m/s, a = 0.500 m/s2, and t = 9 s. Using the above kinematics equation we get v = (0.500 m/s2)(9 s) + 10 m/s = 14.5 m/s. Since speed = |velocity|, then her final speed = |14.5 m/s| = 14.5 m/s.
Mass of M and M not needed and 10 stories is about 30 meters. So, this equation from kinematics will do. Velocity2 = velocity initial2 + 2acceleration gravity*distance There is no initial velocity, so no need for it in the equation. V2 = 2(9.80 m/s2)(30 meters) V2 = 588 take square root each side Velocity = 24 meters per second when it hit the ground. ----------------------------------------------------------------------
Well, obviously kinematics, gravity, and velocity affect basketball. Especially when you're shooting the ball.
When acceleration is constant, one equation of kinematics is: (final velocity)^2 = 2(acceleration)(displacement) + (initial velocity)^2. When you are graphing this equation with displacement or position of the x-axis and (final velocity)^2 on the y-axis, the equation becomes: y = 2(acceleration)x + (initial velocity)^2. Since acceleration is constant, and there is only one initial velocity (so initial velocity is also constant), the equation becomes: y = constant*x + constant. This looks strangely like the equation of a line: y = mx + b. Therefore, the slope of a velocity squared - distance graph is constant, or there is a straight line. Now, when you graph a velocity - distance graph, the y axis is only velocity, not velocity squared. So if: v^2 = mx + b. Then: v = sqrt(mx + b). Or: y = sqrt(mx + b). This equation is not a straight line. For example, pretend m = 1 and b = 0. So the equation simplifies to: y = sqrt(x). Now, make a table of values and graph: x | y 1 | 1 4 | 2 9 | 3 etc. When you plot these points, the result is clearly NOT a straight line. Hope this helps!