No .... Whats the point of declaring destructor as a private when it is supposed to be designed to free the memory after executing a program or a method ???
No. Classes can only have one destructor, whether you define one yourself or allow the compiler to generate one for you. The compiler-generated destructor is public by default, does not release any memory allocated to any class' member pointers, and is non-virtual, which are the three main reasons for defining your own.
Varroa destructor was created in 2000.
The least-derived base classes are always constructed first, in the order specified by the derived class inheritance list. The most-derived class (the one you are actually instantiating) is always constructed last. Destruction is basically the reverse of construction. However, base class destructors must be declared virtual to ensure that the most-derived class destructor is called first, regardless of which class destructor is actually invoked. That is, if you hold a pointer to a base class that has no virtual destructor, deleting that pointer will only destroy the base class, not the derived class, leaving the derived class in an invalid state (because it no longer has an underlying base class) and with no way to recover the memory it consumes. It is important to remember that if you declare any virtual methods within a class, you must also declare the destructor virtual. A class without a virtual destructor is not intended to be derived from. If it has virtual methods, but no virtual destructor, it is not well-formed and must not be used as a base class.
Dragon Emperor Life Destructor.
Destructor
destructor
The cast of El destructor - 1985 includes: Eduardo Palomo
Class destructors define operations that will be performed whenever an object of the class falls from scope. This usually involves manually releasing any resources allocated to the object. However, by using resource handles or smart pointers, all resources will be released automatically, thus there is no need to define a destructor. The only time we really need to define a destructor is when the class is intended to be used as a polymorphic base class (has one or more virtual methods) but does not inherit a virtual destructor, in which case we must define a virtual destructor. Classes that do define or inherit a virtual destructor cannot be used polymorphically. However, by using resource handles or smart pointers to manage resources, the destructor body can be left empty. The only reason for declaring the destructor at all is simply to declare it virtual because all methods are non-virtual by default -- unless they override a virtual method of the base class (in which case they can simply be declared as overrides). The only time we need to define a non-empty destructor body is when implementing a resource handle or smart pointers, however the standard library already provides efficient implementations so, other than for educational purposes, there is no need to define our own resource handles.
If a destructor throws an exception, the instance is left in an invalid state. When an exception is thrown, the destructor automatically terminates at the point of the throw, unwinding the call stack until an exception handler is found (if one is provided). However, any resources yet to be released by the destructor, including all the instance's base classes, cannot be destroyed. When writing your own destructors, it is important to never throw an exception. If an exception could be thrown from within your destructor, you must catch it and handle it within the same destructor -- you must not rethrow the exception.
In C# only class instances can have a destructor, whereas both class and struct instances can have a destructor in C++. While syntactically similar, a C++ destructor executes exactly as written, whereas a C# destructor merely provides the body of the try clause of the class' finalize method.
A class constructor initialises object member variables, ensuring the object is in a valid state from the point of instantiation. The destructor resets those same variables when the object falls from scope. Typically, the destructor is only required to release any memory allocated to any internal class pointers.
Destructor is a noun - a furnace for disposal of refuse. In this example it is the act or process of intentional destruction; The verb form would be to destroy or to be destroyed