Use an incubator. small incubators are readily available and home built incubators are easy to make.
Most certainly. This is called artificial incubation and has become the standard way to hatch eggs. Only small farms still rely on the hen to incubate fertile eggs now.
No it needs a rooster to fertilize the egg.
You would use an incubator that keeps the temperature constant at a preset temp. This would be like a hen sitting on the eggs.
A person can put the egg in an incubator to hatch it.
Yes
Yes or no
by waiting for it to hatch, at least that's what i do, if the chick doesnt hatch and the mommy left it then your a chicken killer!!!
No, not unless there is a chick in it, and it is about to hatch.
Possibly, so you should wait until the chick hatches by itself.
Chickens lay eggs and wait for them to hatch after they have grown from fetus into a chick.
No, rubber chickens are not able to lay eggs.
no, for a chicken egg to hatch, you need a warm temperature, store cool them off, stopping the process of maturing(hatching)
Hens and roosters are both chickens, so the offspring are called chicks. As they get older and show their male or female characteristics, they are called either a hen or a rooster. Note: In Australia and New Zealand, chickens are called chooks or chookies.
Chicken eggs hatch in 21 days. They must be rotated one quarter turn twice per day. They must be kept at the proper temperature and moisture ranges for their breed and size.
A bantam (mini) chicken egg takes the same amount to time to hatch as a regular egg: about 21 days. The time may be reduced very slightly, but in general it's the same. Of course, if the eggs are infertile, they will never hatch.
A chicken will not know it's egg from any other. After the eggs hatch, the hen and the chicks get to know the sounds that they each make. If a chick gets separated from the hen, it will cheep, and the hen clucks to it, and the chick will come running.
Which came first, the chicken or the egg? The answer is, of course, the egg. After all, birds evolved long after egg-laying reptiles, so eggs had to have come first. But what exactly does that have to do with forward declarations? Well, everything, as it turns out. Forward declarations are essential whenever two classes depend on each other.As you know, in C++ you must define a type before you can use it. So let's define a simple chicken and egg:#include class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Straight away there's a problem. The compiler won't allow this because our chicken lays eggs but the definition of an egg appears after the definition of a chicken. Ah, but of course -- eggs came first! So let's swap the definitions around:#include class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Hmm. The compiler's still not happy. Our eggs need to hatch chickens but, again, the definition of a chicken now appears after the definition of an egg. We seem to have a catch-22 situation. No matter which order we define them, we simply cannot emulate a simple chicken and an egg.The answer is, you guessed it, to use a forward declaration:#include class Chicken; // forward declaration!class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Now the code compiles!The forward declaration simply acts as a sort of place-holder. We're just telling the compiler that although we aren't quite ready to define a chicken, one will be defined at some point -- it may even be in a completely different file. But that is enough to appease the compiler, it can simply fill in the blanks when our chicken is fully defined.This type of scenario crops up quite a lot, especially when working with parent and child classes that must depend on each other, just like our chicken and egg. However, we normally design our classes using separate source files each with their own header file, and that would then make it impossible for our chicken and egg header's to include each other's header. Instead, we must use forward declarations in the headers, and place the corresponding #include directives in the source files.
An egg.