Top Answer

DDA Line Drawing Algorithm

Step 1:[Determine The Dx & Dy]

Dx=Xb-Xa

Dy=Yb-Ya

Step 2:[Determine Slope is Gentle or Sharp]

If |Dx|>|Dy| then

Gentle Slope

M=Dy/Dx

Set The Starting Point

If Dx>0 Then

C=CELING(Xb)

D=Yb+M*(C-Xb)

F=FLOOR(Xa)

R=FLOOR(D+0.5)

H=R-D+M

IF M>0 Then

Positive Gentle Slope

M1=M-1

Now Step Through The Columns

WHILE C<=F

C Programming Coding For DDA Algorithmvoid linedda(int xa,int ya,int xb,int yb) {

int dx=xb-xa,dy=yb-ya,steps,k;

float xincrement,yincrement,x=xa,y=ya;

if(abs(dx)>abs(dy)) steps=abs(dx);

else steps=abs(dy);

xincrement=dx/(float)steps;

yincrement=dy/(float)steps;

putpixel(round(x),round(y),2)

for(k=0;k

y+=yincrement;

putpixel(round(x),round(y),2);

}

}

More Informationhttp://knol.Google.com/k/thiyagaraaj-m/dda-line-algorithm/1lfp8o9xxpx13/78#

http://i.thiyagaraaj.com/articles/articles/dda-line-algorithm

🙏

0🤨

0😮

0😂

0Loading...

What is the advantage of bresenham algorithm over dda algorithm?Read more: What_is_the_advantage_of_bresenham_algorithm_over_dda_algorithm

Bresenhams' algorithm is better

yes

dda is not much efficient whereas bresnham algothm is much efficient than dda.

dda algorithm,bresenham's algorithm,midpoint algorithm..These are the few that are useful in my opinion.

Difference Between DDA and Bresenham Algorithm• DDA uses floating points where as Bresenham algorithm use fixed points.• DDA round off the coordinates to nearest integer but Bresenham algorithm does not.• Bresenham algorithm is much accurate and efficient than DDA.• Bresenham algorithm can draw circles and curves with much more accuracy than DDA.• DDA uses multiplication and division of equation but Bresenham algorithm uses subtraction and addition only.

"Simple DDA" does not require special skills for implementation.

automobile programming language implementation by algorithm

DDA is one of the algorithms used to draw lines via linear interpolation of variables in computer graphics. DDA stands for Digital Differential Analyzer.

Advantages of DDA Algorithm:1. It is the simplest algorithm and it does not require special skills for implementation.2. It is a faster method for calculating pixel positions than the direct use of equation y=mx + b. It eliminates the multiplication in the equation by making use of raster characteristics, so that appropriate increments are applied in the x or y direction to find the pixel positions along the line path.

First off, DDA uses float numbers and operators. While Bresenham's line drawing algorithm uses ints and only additions and subtraction.

DDA uses float numbers and uses operators such as division and multiplication in its calculation. Bresgenham's algorithm uses ints and only uses addition and subtraction. Due to the use of only addition subtraction and bit shifting (multiplication and division use more resources and processor power) bresenhams algorithm is faster than DDA in producing the line. Im not sure, though if i remember right, they still produce the same line in the end. One note concerning efficiency: Fixed point DDA algorithms are generally superior to Bresenhams algorithm on modern computers. The reason is that Bresenhams algorithm uses a conditional branch in the loop, and this results in frequent branch mispredictions in the CPU. Fixed point DDA also has fewer instructions in the loop body (one bit shift, one increment and one addition to be exact. In addition to the loop instructions and the actual plotting). As CPU pipelines become deeper, mispredictions penalties will become more severe. Since DDA uses rounding off of the pixel position obtained by multiplication or division, causes an accumulation of error in the proceeding pixels whereas in Bresenhams line algorithm the new pixel is calculated with a small unit change in one direction and checking of nearest pixel with the decision variable satisfying the line equation.

DDA uses float numbers and uses operators such as division and multiplication in its calculation. Bresenhams algorithm uses ints and only uses addition and subtraction. Due to the use of only addition subtraction and bit shifting (multiplication and division use more resources and processor power) bresenhams algorithm is faster than DDA in producing the line. Im not sure, though if i remember right, they still produce the same line in the end. One note concerning efficiency: Fixed point DDA algorithms are generally superior to Bresenhams algorithm on modern computers. The reason is that Bresenhams algorithm uses a conditional branch in the loop, and this results in frequent branch mispredictions in the CPU. Fixed point DDA also has fewer instructions in the loop body (one bit shift, one increment and one addition to be exact. In addition to the loop instructions and the actual plotting). As CPU pipelines become deeper, mispredictions penalties will become more Severe.

1.It drift away from the actual line path because of rounding off float values to integer2.It causes jaggies or stair-step effect----------------------------------------------------------------------------------------------------------------Disadvantage:The accumulation of round of error is successive addition of the floating point increments is used to find the pixel position but it take lot of time to compute the pixel position. ----------------------------------------------------------------------------------------------------------------More Informationhttp://knol.google.com/k/thiyagaraaj-m/dda-line-algorithm/1lfp8o9xxpx13/78# http://i.thiyagaraaj.com/articles/articles/dda-line-algorithm----------------------------------------------------------------------------------------------------------------the standard version of dda given as in one of its steps asif(abs(dx)>abs(dy)) steps=abs(dx);else steps=abs(dy);this part just supports the positive slop with starting point on left side. Take an example of any other end points as {(8,3) to (2,2) or (4,5) to ( 8,2) or (8,3) to (5,5) } where the slop needs to be negative( for the last two cases) only.can anyone correct me by suggesting the accurate version of DDA? Or is this the actual DDA??.

C Programming Coding For DDA Algorithmvoid linedda(int xa,int ya,int xb,int yb) {int dx=xb-xa,dy=yb-ya,steps,k;float xincrement,yincrement,x=xa,y=ya;if(abs(dx)>abs(dy)) steps=abs(dx);else steps=abs(dy);xincrement=dx/(float)steps;yincrement=dy/(float)steps;putpixel(round(x),round(y),2)for(k=0;kx+=xincrement;y+=yincrement;putpixel(round(x),round(y),2);}}More Informationhttp://knol.google.com/k/thiyagaraaj-m/dda-line-algorithm/1lfp8o9xxpx13/78#http://i.thiyagaraaj.com/articles/articles/dda-line-algorithm

C Programming Coding For DDA Algorithmvoid linedda(int xa,int ya,int xb,int yb) {int dx=xb-xa,dy=yb-ya,steps,k;float xincrement,yincrement,x=xa,y=ya;if(abs(dx)>abs(dy)) steps=abs(dx);else steps=abs(dy);xincrement=dx/(float)steps;yincrement=dy/(float)steps;putpixel(round(x),round(y),2)for(k=0;kx+=xincrement;y+=yincrement;putpixel(round(x),round(y),2);}}More Informationhttp://knol.google.com/k/thiyagaraaj-m/dda-line-algorithm/1lfp8o9xxpx13/78#http://i.thiyagaraaj.com/articles/articles/dda-line-algorithm

ygfgdcvhg jhc bcjhfdhvchv jchvhd bfg vuj uukyhikyhkhg hjhikfdhkh kjhkjh

digital differential analyzer is a scan conversion incrementing line drawing algorithmwhich is based on calculating either delta x or delta y. increment along one axisi.e either along x or y is set to unity and along other axis is calculated dependingon the slope of line...by-sweet n gorgeous gal...

AnswerDDA uses float numbers and uses operators such as division and multiplication in its calculation. Bresenhams algorithm uses ints and only uses addition and subtraction. Due to the use of only addition subtraction and bit shifting (multiplication and division use more resources and processor power) bresenhams algorithm is faster than DDA in producing the line. Im not sure, though if i remember right, they still produce the same line in the end.One note concerning efficiency: Fixed point DDA algorithms are generally superior to Bresenhams algorithm on modern computers. The reason is that Bresenhams algorithm uses a conditional branch in the loop, and this results in frequent branch mispredictions in the CPU. Fixed point DDA also has fewer instructions in the loop body (one bit shift, one increment and one addition to be exact. In addition to the loop instructions and the actual plotting). As CPU pipelines become deeper, mispredictions penalties will become more severe.Since DDA uses rounding off of the pixel position obtained by multiplication or division, causes an accumulation of error in the proceeding pixels whereas in Bresenhams line algorithm the new pixel is calculated with a small unit change in one direction and checking of nearest pixel with the decision variable satisfying the line equation.BUT this error can be calculated and will not cause problems for typical line drawing applications. Lines longer than what fits on a typical computer screen (a few thousand pixels) will be identical to Bresenham lines when using 32 bit integers. Fixed point DDA also has another advantage: Since it does not require conditional jumps, you can compute several lines in parallel with SIMD (Single Instruction Multiple Data) techniques.

You will need to have some computer knowledge to start this. You can find some examples to help out online.

DDA stands for Digital Differential Analyzer. With that in mind, simple DDA just means that it is simplified.

1. Division logic is needed which switches it towards hardware logic. 2. Floor integer values are used in place of normal integer values which may different result. 3. Floating point arithmetic is needed thus it is line consuming

Hywel Dda died in 950.

were is the dda number on a check

The DDA is responsible for ensuring that disabled people are not discriminated against in the workplace, school, or housing. DDA stands for Disability Discrimination Act.