A "walk" is a sequence of alternating vertices and edges, starting with a vertex and ending with a vertex with any number of revisiting vertices and retracing of edges. If a walk has the restriction of no repetition of vertices and no edge is retraced it is called a "path". If there is a walk to every vertex from any other vertex of the graph then it is called a "connected" graph.
The fastest algorithm for finding the shortest path in a graph is Dijkstra's algorithm.
Dijkstra's algorithm fails to find the shortest path in a graph when the graph has negative edge weights.
The average running time of Dijkstra's algorithm for finding the shortest path in a graph is O(V2), where V is the number of vertices in the graph.
dijkstra's algorithm (note* there are different kinds of dijkstra's implementation) and growth graph algorithm
The Bellman-Ford algorithm works by repeatedly relaxing the edges of the graph, updating the shortest path estimates until the optimal shortest path is found. It can handle graphs with negative edge weights, unlike Dijkstra's algorithm.
Yes, in graph theory, a connected graph is one where there is a path between every pair of vertices, while a strongly connected graph is one where there is a directed path between every pair of vertices.
One efficient way to find the shortest path in a directed acyclic graph is to use a topological sorting algorithm, such as the topological sort algorithm. This algorithm can help identify the order in which the nodes should be visited to find the shortest path from a starting node to a destination node. By following the topological order and calculating the shortest path for each node, you can determine the overall shortest path in the graph.
The single source shortest path algorithm is a method used to find the shortest path from a starting point to all other points in a graph. One common algorithm for this is Dijkstra's algorithm, which works by iteratively selecting the vertex with the smallest distance from the starting point and updating the distances to its neighboring vertices. This process continues until all vertices have been visited and the shortest path to each vertex is determined.
The time complexity of Dijkstra's algorithm for finding the shortest path in a graph is O(V2) with a simple implementation using an adjacency matrix, or O((V E) log V) with a more efficient implementation using a priority queue.
The Dijkstra algorithm cannot handle negative weights in a graph because it assumes all edge weights are non-negative. If negative weights are present, the algorithm may not find the shortest path correctly.
Dijkstra's algorithm is used by the OSPF and the IS-IS routing protocols. The last three letters in OSPF (SPF) mean "shortest path first", which is an alternative name for Dijkstra's algorithm.
The runtime of Dijkstra's algorithm for finding the shortest path in a graph is O(V2) with a simple implementation using an adjacency matrix, or O((V E) log V) with a more efficient implementation using a priority queue.