Multimedia is based on two key concepts; integration and interactivity while hypermedia is based on a relational database organisation
Multimedia refers to the integration of multiple forms of content, such as text, audio, images, and video, to convey information or tell a story. Hypermedia, on the other hand, is a specific type of multimedia that incorporates hyperlinks, allowing users to navigate through interconnected content dynamically. Both share the goal of enhancing user experience and engagement, but hypermedia emphasizes interactivity and non-linear navigation, whereas multimedia may present content in a more linear format. Ultimately, while all hypermedia is multimedia, not all multimedia is hypermedia.
Hypermediahypermedia involves linking various media.Has hypertextIntelligent feed back.Similarities with Eliza program.MultimediaMultimedia tends to feature several media typesIt is used to encompass the non-linear organization of textLanguage-learning program
Passive media does not require significant user activity or commands. Interactive multimedia in comparison is based on user control and manipulation. Interactive media includes gaming applications, where passive media can include the playback of audio files.
A multimedia system has four basic characteristics. It must be computer controlled, it must be integrated, it must be digital, and it must be interactive.
Hypertext - Hypertext is basically the same as regular text - it can be stored, read, searched, or edited - with an important exception: hypertext is text with pointers to other text. The browsers let you deal with the pointers in a transparent way -- select the pointer, and you are presented with the text that is pointed to.Hypermedia - Hypermedia is a superset of hypertext. Hypermedia documents contain links not only to other pieces of text, but also to other forms of media - sounds, images, and movies. Images themselves can be selected to link to sounds or documents. This means that browsers might not display a text file, but might display images or sound or animations. Hypermedia simply combines hypertext and multimedia.
Hypermedia allows non-linear navigation and interaction with elements such as text, images, audio, and video through hypertext links, providing a more interactive user experience. In contrast, linear media presents content in a pre-determined sequence without options for user navigation, such as traditional TV shows or movies.
Some examples of hypermedia include websites with embedded links to other web pages, interactive e-books with multimedia content, and educational software that incorporates videos, audio clips, and interactive simulations to enhance learning.
Hypermedia is an extension of hypertext that includes multimedia elements such as text, images, audio, and video, allowing users to interact with content in a dynamic way. It enables users to navigate through information by clicking links that connect different forms of media. Essentially, hypermedia enhances the way we access and experience information on the web.
Navigational media elements in multimedia are typically referred to as "controls" or "user interface elements." These elements help users interact with and navigate through multimedia content, such as play, pause, rewind, and volume controls.
The hyperlink is what points to the location of which the hypermedia is stored and to the hypermedia itself
Examples of hypermedia applications include websites that integrate text, images, audio, and video, such as Wikipedia and YouTube. Interactive e-learning platforms like Khan Academy also use hypermedia to enhance educational content. Additionally, mobile apps like Flipboard aggregate news articles with multimedia elements, creating a dynamic user experience. These applications leverage the interconnected nature of hypermedia to provide rich, engaging content.
differentiate between interactive and non-interactive multimedia