Most sound cards support Direct X contorls but not all.
The Auricon driver is fully integrated with the Windows audio subsystem, and all of the built-in audio APIs, including DirectX. You may however, want to upgrade your software to allow for better quality.
External sound cards are generally used in situations where internal cards cannot be used -- laptops in particular. Some external cards also offer more inputs and controls than many internal cards.
Yes, it is a good alternative to Creative sound cards. They have good game support and in general it is a good value for the money.
In a Dsktop it is connected to the motherboard which has a sound chip that controls The Input and output Of Sound.
I believe you mean you deleted the Drivers for the cards function? Find your Sound Cards Manufacturer and go to their website..you should be able to find the correct driver needed there, usually under support
From what I read a third sound card can be installed and/or support by any laptop, however, drivers must be reinstalled, perform the task in "safe mode." Most importantly, it will take patience and time.
Sound Cards , Vga Cards , Internt Cards
1-standard sound cards 2-external sound adapters 3-motherboard sound chips
the speakers
*Supported OS: Windows 2000 or betterProcessor: 1 GHz Pentium III or AMD Athlon (or better)RAM: 256 MB (512 MB recommended)Video Card: 128 MB DirectX 9.0c-compliant AGP or PCI Express graphics card (256 or higher for high graphics detail support)Sound Card: DirectX 9.0c compliantDirectX version: DirectX 9.0c or higherDVD-ROM: 4x or faster DVD driveHard drive space: 1.2 GB minimumPeripherals supported: gamepadSupported video cards at time of release NVIDIA GeForce FX/6/7 familiesATI Radeon 9200-9800/X families.
the sound card,speaker ,drivers and settings at control panel ( volume controls or the computer's audio settings)
it is difficult to give a precise answer in a couple of words: the directx libraries are huge. However, the idea is that these libraries expose an api (a set of instructions) that allow game programmers to easily develop software. For example they don't have to deal with the particular aspects of each video card: that is done by directX and by the drivers. What kind of functionality directX expose: for ex. you have an image and you need to move it. Passing appropriate parameters, directX will do that for you. Also there are implementations for sound, etc. This is what one can do with directX. It is the bread and butter for game programmers that target Microsoft platforms. Make no mistake though: you don't get to do something till you spend some time studying.