yes
Character literals in Java are stored as UTF-16 Unicode characters. Each character takes up 16 bits of memory, allowing for representation of a wide range of characters in the Unicode character set.
No.A char is a single Unicode character. It is stored as a primitive (i.e., non-object) data. A string can be considered as an array of chars - Java stores it as an object.No.A char is a single Unicode character. It is stored as a primitive (i.e., non-object) data. A string can be considered as an array of chars - Java stores it as an object.No.A char is a single Unicode character. It is stored as a primitive (i.e., non-object) data. A string can be considered as an array of chars - Java stores it as an object.No.A char is a single Unicode character. It is stored as a primitive (i.e., non-object) data. A string can be considered as an array of chars - Java stores it as an object.
In computer science, the "base" of a character typically refers to its character encoding, which defines a mapping between characters and numeric values (often in binary form) for representation in digital systems. The base can vary depending on the encoding scheme used, such as ASCII, Unicode, or UTF-8, determining how characters are stored and interpreted by computers.
The coding system for text-based data refers to the character encoding used to represent text characters as binary data in computers. Examples of coding systems include ASCII, Unicode, and UTF-8, each with its own set of characters and encoding rules. By using a specific coding system, text data can be stored, processed, and displayed correctly across different platforms and devices.
In Java, a literal is the source code representation of a fixed value and are represented without requiring computation. The various types are Integer, Floating-Point, Character and String literals.
That depends what encoding is used. One common (fairly old) encoding is ASCII; that one uses one byte for each character (letter, symbol, space, etc.). Some systems use 2 bytes per character. Many modern systems use Unicode; if the Unicode characters are stored as UTF-16 - a fairly common encoding scheme - many common characters will still use a single byte, while many special symbols (for example, accented characters) will take up two bytes. The number of bits is simply the number of bytes multiplied by 8.
Characters are typically stored in 8 bits.
In other way Character array is called strings.A group of characters can stored in a character array. e.g. char name[] ={'S','A','T','Y','A','\0'};
The characters are stored in successive elements of the array with a nul (0) in the element after the last character of the string. Remember the array storing a string in C must be at least one element longer than the longest string to be stored in it to allow space for this nul (0) character.
That depends on how the keystrokes are stored. If the ascii or scan code is stored, it's one byte per keypress. Some Chinese input systems using unicode can use up to 4 bytes per keypress.
An object in Java may contain a small amount or a large amount of memory - it depends almost entirely on what you store in it. For example, a String is an object. Now, you can have a String that contains 10 characters - that object will contain 20 bytes (2 bytes per character - characters are stored as Unicode), plus a small amount of overhead. The amount of overhead may vary, depending on the specific Java implementation. Another String, which contains 100 million characters, will be stored using 200 million bytes (plus a small amount of overhead). I believe the JVM may also round the space used up by an object up - for example, to the closest power of two. But once again, this is implementation-specific.
A byte is a sequence of 8 zeroes or ones in a binary system, which is known as a bit. One byte can store one alphanumeric character.
160 characters it all depends on what phone