my bum
you con only count square footage as the foot print a room has. that would be the part of a room you can walk on
YOU don't, the FIre Marshall's Office does.
No it does not...
yea
He realizes he and the Count are alone in the castle.
look at the square and count
the code is different for each game.There are 4 rooms that are locked, but you can look into the peepholes.In each room, you have to count something and jot down the number.1) On the top level, go to the room with the books and count all the booksthat are NOT on the shelf. This includes the books on top of the case.2) On the bottom level is a room with floating pumpkins, count those.3) Also on the top level is a room with apples and cans. Count BOTH!4) Finally, on the bottom level, there is a room with chairs. Count!Once you have all 4 numbers, place them into the safe to open it up! what if you only have one chair? you just put down 1? dont you count the legs on the chair that you see? or no, its just the chair.? and the pumpkins keep moving and disappearing and reappearing. count them as soon as you look into the key hole?
there is a few, but one is your house and if that does not count then it is the lighthouse's roof i think. I'll give you a better answer when i find one.petshop
No. If it says four "rooms" and not "bedrooms," it may mean they are counting the living room as a room. Ask the broker or realtor for more details.
Brinks Inc. pays about $11.55 dollars per hour depending on the count room teller's level of experience. This amount varies depending on location as well.
If you mean the one from Crisis Core, then the clues are as follows (not exact clue, but answer is right: Knowledge Overflowing: Look through the keyhole of the Northeast room on the 2nd floor and count all the books that aren't in the shelves. Unwelcoming faces: Go to the main hall the in the room to the East, count the Dorky Faces. They disappear from time to time, so you have to make sure to count the ones that disappear. A tasty reminder of home: Count the banora apples in the western room on the second floor. (Can't remember the clue): Count the chairs in the room to the West in the main hall. After you've got these numbers, enter them into the safe and a Cactuar pops out. Conratulations, you've just figured out the 4th Wonder of Nibelheim. A consollation prize: Mastered Vital Slash.