Yes.
Single, multiple, multi-level, hierarchical and hybrid/virtual inheritance. Single inheritance applies when one class inherits from just one base class. Multiple inheritance applies when one class inherits from two or more base classes. Multi-level inheritance applies to a class that inherits from at least one base class that is itself derived from another base class. Hierarchical inheritance applies to a base class that is inherited by two or more separate derived classes. Hybrid inheritance combines multiple inheritance, multi-level inheritance and hierarchical inheritance. That is, where A is a common base class of derived classes B and C, and B and C are both base classes of derived class D. Hybrid inheritance is often used with virtual inheritance where B and C inherit from A virtually rather than directly. In these cases, the virtual base class is instantiated by the most-derived class in the hierarchy, D, and this instance is then shared by both B and C.
C++ allows multiple inheritance while Java does not. In my opinion, multiple inheritance is not useful because it can get very confusing very quick. For polymorphism, C++ does early binding by default, while Java does late binding by default. Late binding is more useful than early binding.
It is called an OOP language because it supports the four pillars of the OOP paradigm: abstraction, encapsulation, inheritance and polymorphism. However, it is not 100% object oriented as it also supports the concept of primitive variables, including pointers, which are not implemented as objects.
struct A {}; // base class struct B : A {} // derived class (single inheritance).
It cannot. Inheritance is a compile-time operation. Constructors are invoked at runtime at the point of instantiation.
because c++ supports all the basic concepts of oop :1.objects,2.classes,3.data abstraction and encapsulation,4.inheritance,5.polymorphism,6.dynamic binding,5.message passing.
struct base1 { // ... }; struct base2 { // ... }; struct derived1 : public base1 // single inheritance { // ... }; struct derived2 : public base1, public base2 // multiple inheritance { // ... };
There are two ways to reuse a class in C++. Composition and inheritance. With composition, any class data member can be an instance of an existing class. With inheritance, we can derive a new class from an existing class. Either way, we create a new class of object with all the properties of the existing class which can be extended and/or replaced with properties of our own.
There are 2 main types of Hierarchical Inheritance - Single and Multi Level Class A extends Class B - Single Class A extends Class B which in turn extends Class C - Multi level. Actually there is no limit to the number of levels till which you can inherit classes in multi level inheritance. But it is preferable to keep it at around 3 or 4 for ease of maintenance and understanding.
Inheritance is used to define a subclass of a common ancestor. In other words, if you have a class that performs a set of functions, then a class that uses inheritance would have all the functions of the parent class plus additional or modified functions unique to that specific subclass. This allows developers to group common functionality into one class, then provide overrides and additional functionality to child classes. This facilitates code reuse, reduction of code duplication, and polymorphic functions that can operate on several different types of objects using the same base code.
There is no alternative. C++ supports unions, so no alternative is needed.
Assume the question was for C#, not C.":" is syntax to extend a type. If the type extended from is another class, they form a class hierarchy and the "inheritance" is established:For example:class Base {}class Derived : Base {}Derived extends Base, and thus inherits from Base.