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C++ has no graphics support of any kind. It is intended to be as generic as possible thus there is no platform-specific support whatsoever. However, vendors typically supply graphics libraries to suit whichever platforms they support. E.g., Embarcadero Builder for Windows ships with WinBGI (Windows Borland Graphic Interface), a generic library intended specifically for Windows graphics.

Gigabyte are a hardware manufacturer; as such they do not provide graphics support for C++. However, they do supply drivers which can be accessed via the operating system through C++.

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What is the use of header file graphics in c plus plus programming?

It has no use in C++ itself, it is only useful in Borland Turbo C++. It provides generic graphics support for Borland Turbo C++ applications.


What are the parts of c plus plus environment with drawing?

C++ has no built-in graphics methods. C++ is a machine-independent programming language, but graphics are machine-dependent. To make use of graphics of any kind, you must use a suitable graphics library. If you need cross-platform support, use a generic library.


What is the header file for using graphics in c plus plus?

There is no graphic.h in the standard C++ language. It typically ships with 3rd party C++ implementations that incorporate the Borland Graphic Interface or one of its variants, such as Embarcadero Builder. It can also be used with Dev C++ if you install the WinBGIM library. Its primary purpose is to provide Windows graphics support since C++ has no built-in graphics support of any kind.


Does windows XP supports the turbo c plus plus graphics?

You should actually turn the question around: does the Turbo C++ graphics library support Windows XP? The answer is yes it does, provided you are using a version of Turbo C++ for Windows XP and above.


What are the image formats supported by c plus plus?

C++ does not provide any native support for graphics of any kind, including graphic image formats. This is because graphics are platform-specific while C++ is a generic language. You can, of course, use graphics in C++, but you need a graphics library and API that is specific to your platform and hardware. There is no generic code available as the code you use is entirely dependant upon the library.


How do you take input in graphics mode in c plus plus?

C++ has no graphics ability whatsoever. C++ is a machine-independent programming language, but graphics are machine-dependent. To use graphics in C++ you must use an appropriate library. If you need cross-platform support, you must use a generic library. Each library has its own specific methods for accepting input thus you must consult the library documentation for more information on this aspect.


Can you use an image file in a C or C plus plus program?

Yes, but not in generic C++ unless you are simply reading the raw data from the image file. C++ has no built-in graphics support as graphics are platform specific. If you want to display the file you will need to use a 3rd-party platform-specific graphics API. Consult your IDE's documentation to see what, if any, graphics API is provided with your language. Cross-platform support is possible, but you really need a generic implementation of C++, such as gc++. VC++ is not ideally suited to cross-platform development.


How can you code a curve in c plus plus?

If you mean how do you draw a curve in C++, you can't. C++ does not have any built-in graphics support of any kind. All graphics are platform-specific so, to be able to draw graphics, you need a graphics API and library suitable for your platform and hardware. As a result, the code you use will not be portable. In most graphics libraries you will draw curves as a series of arcs, so you want to look up the arc() function in your library documentation.


How do you draw a sphere in computer graphics using C plus plus?

C++ is a generic, cross-platform language, but graphics are platform-dependant. thus C++ has no built-in methods for graphics output. To draw graphics in C++ you need a low-level API and library specific to the platform and hardware you intend to target. Some libraries are highly abstract and therefore support cross-platform development, but most are platform-specific. Consult the documentation that came with your library.


How to write a code in c plus plus for 3D animation project?

C++ has no generic graphics methods whatsoever. All graphics are platform-specific and therefore require a suitable API and library to support your specific platform and hardware. Thus there is no generic C++ code for 2D animation let alone 3D animation.


Can graphics in C programming done with compilers other than turbo c plus plus?

Of course.


How do you use bgi graphics of c plus plus on tft screen?

TFT or CRT doesn't make difference in using BGI graphics.