All multi-dimensional arrays are represented as arrays of arrays. That is, each element of the array is itself an array. Thus a two-dimensional array can be thought of as being a one-dimensional array where every element is a one-dimensional array. A three-dimensional array is therefore a one-dimensional array of two-dimensional arrays. And so on.
The actual memory layout of a multi-dimensional array is no different to that of a one-dimensional array of the same size:
int a[12];
int b[3][4];
Assuming a 4-byte int, the amount of memory allocated to a is 12 x 4 = 48 bytes. The array b is essentially an array where each element holds an array of 4 integers, thus each element is 16 bytes in length. Given there are 3 such elements in total, the total size of b is 3 x 16 = 48 bytes, the same as was allocated to a.
Although the allocations are exactly the same in terms of size, the layouts differ. The array a is an array of twelve 4-byte elements (of type int) whereas array b is an array of three 16-byte elements, each of which is itself an array of four 4-byte elements (of type int). This changes the way we refer to the individual elements of the array.
Every element in an array is referred to by its offset address from the start of the array. This is determined by multiplying its zero-based index by the element size. In the case of a, every element is 4-bytes in length, thus element a[2] refers to the element that is offset 2 x 4 = 8 bytes from the start of the array. But in the case of b, however, b[2] would refer to the 16-byte element that is offset 2 x 16 = 32 bytes from the start of the array. Given that we're actually referring to an element which is itself a 4-element array, we must use a second subscript to refer to the elements of that array. Thus b[2][3] would refer to the integer that is offset 3 x 4 bytes from the start of the array referred to by b[2]. Extending this idea into three-dimensions is simply a matter of taking a third subscript into account.
Three dimensional arrays are basically multiple two dimensional arrays layered on top of each other.Three dimensional arrays have many uses ex. mapping 3d graphics, calendars (where days are the columns, the weeks are the rows and the months are the layers), or paging methods for reports and recordsets.
The purpose of using arrays in C is to store multiple values in one variable. Then you can make programs that use arrays like lists, printing values from multiple arrays into one line. It take memory in continues block then we can know memory location easily. We can retrieve data quickly.
leakage in arrays occur when you declare an array with big size and using only very few bytes.
Memory Representation of Linear Linked List:Let LIST is linear linked list. It needs two linear arrays for memory representation. Let these linear arrays are INFO and LINK. INFO[K] contains the information part and LINK[K] contains the next pointer field of node K. A variable START is used to store the location of the beginning of the LIST and NULL is used as next pointer sentinel which indicates the end of LIST. It is shown below:
It's actually not true. In order to make a good program which can work with big arrays you have to use dynamic arrays because you can cleam memory used by dymanic arrays any time. For static arrays is not true, memery which was reserved for static arrays will be available for other applications only when you finish working with your application (which is working with static arrays).
3-D arrays can be represented as a single dimension of tables. Each table has rows and columns. Each table may also refered as Page. Let a[x][y][z] is an element of a three dimensional array 'a' at the xth Page, Within that page yth row and zth column. In memory it will be stored as sequence of memory locations. Suppose array index starts from 0,0,0. If the first element of the array is stored in location M, The address of the a[i][j][k] = (i-1)U2U3 + (j-1)U3 + (k-1), Where U2 and U3 are the dimention of a table.
An array of pointers is a contiguous block of memory that contains pointers to other memory locations. They essentially allow non-contiguous memory locations to be treated as if they were an actual array.
1 byte for 1 index item in 16-bit operating system
The program's data segment. This area of memory is allocated by the linker and is used to store the program's global variables, static variables, static arrays and constants. Constants are always initialised, as are static variables, but global variables and static arrays need not be initialised.
Strings represented by the language character set (e.g., ASCII) are stored as null-terminated arrays of type char. Wide-character strings are stored as null-terminated arrays of type wchar_t. Other types are also available, such as char16 and char32 (for UTF16 and UTF32 encodings, respectively).
Data structures are classified as either linear or non linear, a data structure is said to be linear if its elements form a sequence, or, in other words, a linear list, there are two basic ways of representing such linear structures in memory, one way is to have the linear relationship between the elements represented by means of sequential memory locations, these linear structures are called arrays, the other way is to have the linear relationship between the elements represented by means of pointers or links, these linear structures are called linked lists.
sora is trying to find his lost memory's