Description is a form of imagery, in which an object is painted in the reader's mind by the author's words. The words create what the object would really appear to look like as if the reader was seeing it before his/her eyes. The term "brought to life" simply is stating how realistic the object is made to be pictured in the reader's mind through the description used.
object oriented life cycle
[object Object]
The "amount of matter" is an informal description of the object's mass.The "amount of matter" is an informal description of the object's mass.The "amount of matter" is an informal description of the object's mass.The "amount of matter" is an informal description of the object's mass.
The description of an object can become interesting when it goes into detail of an item. For example, if the object is a purse, then women will look into how big it is, how many pockets it has, and what colors it comes in.
No. Currently it is impossible to Bring things to life from programs, however you can use robots to perform tasks similar to a real-life person/object. will need improvement!!!
t5yu
The description of an object's position depends on the reference point because it determines the direction and magnitude of the object's displacement. The reference point serves as a starting point from which the position of the object is measured. By choosing different reference points, the description of the object's position relative to the reference point may change.
Using a programming description,you can bypass the object repository...
You need the University expansion pack. With that, there is a specific career, and an object for that, and you can bring sims back to life (or sort of).
Evocative Description re-creats the impression made by an object or a scene.Such a description can appeal not just to the eye but also to other senses.
A description of an object is a detailed account or portrayal of its physical characteristics, features, and qualities. It typically includes information such as size, shape, color, texture, and any other relevant details that help to identify or understand the object.
A class is a blueprint or a detailed description of a real-world object. An object is an instantiation of a class into memory.