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Nearly every craft or trade that required any skill had a guild. There were stonemasons' guilds, silk workers' guilds, carpenters' guilds, jewelers' guilds, merchant guilds of all sorts, and many others. There is a link below to an article on medieval guilds.
Organizations called guilds were created In medieval cities , and were made up of people who were skilled in a given craft. Masons, carpenters, and glass workers all had guilds.
There was no one way elections were done. Republican cities, which included the medieval communes and free cities, were usually organized by guilds. The guilds were local, and though they clearly influenced each other by example, each guild decided on its own what its organization would be. The cities were not usually dominated by one guild, but were governed by a set of guilds, each with its own input according to an agreed upon design. Different cities had different guilds, just as they had different economies. One hypothetical design would be that in a city with a number of guilds, the members of each guild elected two representatives to a municipal council. This council then appointed officers of the cities, and possibly made laws. A republican city might retain a lord who inherited a title, and the lord might retain some rights, such as approving legislation. Alternatively, the lord had merely figurehead duties. Possibly, there was a "lord" who was elected. Or maybe there was no lord. Clearly, we could sit in a cafe all day designing medieval city governments, each with a different way of running elections.
guilds are dum
Everyone was Catholic in the middle ages. --- We can probably safely assume most guild members were Catholic. Guild charters would have been likely to exclude Jews, and there were not enough Muslims in European areas with guilds to be likely to be guild members. That said, we can be sure that a number of guilds in various towns and cities were dominated by members of sects the Catholic Church regarded as heretical. This is probably particularly true of Hussites and Lollards, who were numerous in the Late Middle Ages when the guilds were operating.
set quality standards for goods produced.
Guilds were the early forms of Labor Unions
they introduced cities, guilds, and a new government
prices and working conditions
Guilds organized trade in medieval cities and towns.
Among the oldest guilds were those for stone masons and glass makers. But there were guilds of all sorts, and in guild oriented cities, many or most jobs were involved in the guild structure. There were carpenters' guilds and bakers' guilds and cobblers' guilds. There were even guilds that were entirely female, such as the silk guilds of Paris and Cologne. In time, there were also merchant guilds, in addition to craft guilds. Please use the link below for more information.
Nearly every craft or trade that required any skill had a guild. There were stonemasons' guilds, silk workers' guilds, carpenters' guilds, jewelers' guilds, merchant guilds of all sorts, and many others. There is a link below to an article on medieval guilds.
In most medieval countries, the government was a monarchy. By contrast, guilds were governed by their members, rather democratically. So guilds were not the same as most governments. There were places, however, where the guilds actually took over towns and cities, installing governments of their own. This was usually done by groups of guilds, and the resulting governments were republican in form, sometimes approaching democracy. Such towns and cities were mostly within monarchies, subject to a king or emperor, and were called free cities or communes. Sometimes, however, they were entirely independent republics.
No, in the Middle Ages, crafts organizations were called guilds, and their function was rather different from the function of a union. The guilds regulated trade in the craft, including standards, who could be involved, what the educational requirements were, and to some extent the market conditions, prices, and so on. Guilds also formed alliances with other crafts guilds, just as unions do, but also with trade guilds. Sometimes these alliances actually took over the governments of towns and cities. The Hanseatic League, which was an international organization, was an alliance of the local guild alliances, and it entered into its own treaties, had its own military ability, and waged its own wars.
There were many guilds. They were divided into two main types, guilds for craftsmen and guilds for merchants. Each of these types had many different kinds of guilds within it. Examples of crafts guilds included stone masons, carpenters, wax candle makers, brewers, soap makers, and fine shoe makers. Industries such as textiles sometimes had many guilds associated with them, each for a different kind of operation. Wool weavers would have one guild, and another would be for makers of linen or silk, and tailors had their own guilds separately. Guilds were often affiliated with each other, and this included trade guilds and merchant guilds both. In some places, the town or city governments were run by guilds, and such cities built alliances of their own.
Guilds regulated several standards including pay rates, hours worked, and other workplace related items. They operated much like the labor unions of today.
I think you have the wrong idea about guilds. The guilds formed to protect members and help them. They were in just about every trade and were more like unions than anything else. They did set a form of weights and measures for things (which we still use today) and made sure that people weren't cheated. They didn't stop trade or business between cities or between guilds. All they did was make sure the members were taken care of and set standards for business .