The simple awnser is cool it. You can use liquid nitrogen to do this.
To liquify atmospheric gasses, industry compresses and cools air.
196oc
James Dewar in 1898.
It depends on the temperature!
There are more oxygen makers than CO2 users (thanks to the oceans which cover 80% of the world and have algaes and plankton making lots of oxygen) and the wind keeps these readily diffusable gases moving and mixing. The biggest user of oxygen is the steel industry ( they liquify 1000's of tons of liquid oxygen from the air every day for the furnaces and to burn out impurities out of the metals) and even with that enourmous consumption are oxygen hasn't been decreasing
In order to liquify oxygen gas, the critical temperature is 154.58K (i.e., -118.57 °C) and the critical pressure is 5.043MPa.
No, Liquify requires Photoshop to work. Much of the code for Liquify is actually in the Photoshop application not the plugin.
A fluid is anything that flows, whether liquid or gas. This means that oxygen is a fluid as long as it isn't solid. Note. Oxygen has to be cooled to 900K even to liquify. It solidifies at 500K (at normal atmospheric pressure).
To liquify atmospheric gasses, industry compresses and cools air.
Yes you can. Go to Filter > Distort > Liquify. For more details visit related links.
Modify
That is 'liquify' .
within seconds it will liquify your smoothly because of its fast speeds and direction of the blades
196oc
Oxygen is free. Wherever you go, there is an unlimited supply all around you. Nobody has access to more or less oxygen than anybody else has, and nobody ever has to pay for oxygen. What you DO pay for is to have someone compress (or liquify) the oxygen, stuff it into a suitable container for you, and deliver it to you. Prices depend on the pressure in the container, the volume inside the container, and the purity of the oxygen in there ... the oxygen you need for respiratory therapy will be different and more expensive than the oxygen you use for welding.
it is part of the liquify filter. The Liquify filter lets you push, pull, rotate, reflect, pucker, and bloat any area of an image.
James Dewar in 1898.