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It is "pixel intensity units".
The smallest area on the surface of earth that can be scanned as a single pixel is one meter.
pixel
A pixel usually has a known size, and there are many ways to figure it out. If it is a printed pixel, then it probably has a resolution of 300 or 600 dpi (or higher!), where dpi = dots per inch. So a 300 dpi pixel = 1/300 inches. To convert inches to centimeters, multiply by 2.54. So... a 300 dpi pixel = 1/300 inches = 1/300*2.54 cm = 0.00847 cm For a computer monitor pixel, if you don't know your monitor's dpi, you can measure the width of your screen in centimeters (for example, mine is 40 cm wide... be careful, most monitors are sold using a diagonal dimension). Then, figure out the maximum horizontal resolution of the monitor (look in your user guide if you don't know, but for example, let's say 1600 pixels). The pixel size is then (40/1600) cm = 0.025 cm
PixEl = Picture Element. Kilo byte (not bite) = Size of memory / hard disk etc... 1024.... This will differ per camera/img. There will usually be a header including picture information, which usually takes at least 32 kb. Each pixel generally contains from 1 bit to 8 kb of color information, depending on how it is stored.
There is no definite answer. It depends on the pixel density of whatever program you are trying to convert from.
You could calculate two perpendicular gradients to each image pixel point. If both gradient are small the pixel pertains to a flat region.
You will need to have an idea of the resolution of the picture to change this through your photo software.
It is the same. 1 dot is also 1 pixel.
First one needs to your the Contrast, Brightness and Other Basic Picture Settings and then one should try to ekiminate overscan for full and pixel-to-pixel viewing. Then one could try to tweak the brightness for Deep and Dark Black levels or adjust the contrast for pure and bright white.
A vertex shader operates on vertices, thus it will form part of the rotation, and translation steps in rendering, which can include texturing as well. A pixel shader will calculate the colour for a particular pixel, and thus is situated further down the rendering pipeline.
1 mega pixel how many pixel
Convert it to a format that does not support transparency (for example jpeg) or use a tool to edit the transparent pixel value.
it is a dot of light
bitmap
1 pixel is 0.0264583cm
A pixel is merely a picture element. It has no specific dimension, it is the count of the number of Picture Elements (PixEl) on an optical screen or a sensor. In very early CCD devices, these only had a handful, but today 10 Megapixel and above is common.So it has no relationship to feet or distance.