You cannot because you do not know how long before the object falls to the ground and so stops moving.
The product of velocity and time yields distance travelled if the velocity is constant for the time in question. If velocity is not constant, one must first calculate the average velocity over a given time period before multiplying it by the time involved.
Final velocity = Initial velocity +(acceleration * time)
Average velocity is def.ined as the ratio of total displacement to total time taken.
The area between the graph and the x-axis is the distance moved. If the velocity is constant the v vs t graph is a straight horizontal line. The shape of the area under the graph is a rectangle. For constant velocity, distance = V * time. Time is the x-axis and velocity is the y-axis. If the object is accelerating, the velocity is increasing at a constant rate. The graph is a line whose slope equals the acceleration. The shape of the graph is a triangle. The area under the graph is ½ * base * height. The base is time, and the height is the velocity. If the initial velocity is 0, the average velocity is final velocity ÷ 2. Distance = average velocity * time. Distance = (final velocity ÷ 2) * time, time is on the x-axis, and velocity is on the y-axis. (final velocity ÷ 2) * time = ½ time * final velocity ...½ base * height = ½ time * final velocity Area under graph = distance moved Most velocity graphs are horizontal lines or sloping lines.
say shell velocity = 1000 m/s , launch angle = 45 deg from horizontal , then horizontal component = cos 45 * 1000 = 0.707 *1000 = 707 m/s
The horizontal velocity of the projectile (and the air resistance if known) will determine the horizontal distance traveled and the time required.
Distance Traveled is directly proportional to velocity. This is because velocity is the change in position over a period of time. The greater the velocity, the greater the distance traveled. For you calculus junkies, integrate velocity to get displacement.
Distance(velocity), or D(v)
Assuming constant acceleration: distance = v(0) t + (1/2) a t squared Where v(0) is the initial velocity.
The product of velocity and time yields distance travelled if the velocity is constant for the time in question. If velocity is not constant, one must first calculate the average velocity over a given time period before multiplying it by the time involved.
Work is not defined as distance/time, but rather: work= force x distance Distance divided by time will give you velocity. Displacement (or distance traveled) = velocity x time
velocity
velocity means the distance traveled in certain time and in a certain direction. Therefore: velocity is the result of dividing the traveled distance by time taken, and adding a direction to it.
Velocity
velocity
First you need to know the distance between London and New York, then divide the distance by the number of days (6) to calculate distance per day, then divide by 24 (hours per day) to calculate distance per hour (velocity per hour).
Force = mass * acceleration Mass is only involved during the acceleration in the gun barrel , and is involved (with the explosive force) in translating to muzzle velocity. The horizontal distance travelled depends on the muzzle velocity and the incline of the barrel to horizontal. The curve will be parabolic even when the launch angle is 0 in which case the path will be negative (essentially going underground) 1. split launch velocity into horizontal and vertical vectors 2. using vertical velocity vector (initial velocity u), calculate (total) time to rise and fall back to ground using newtons equations. 3. multiply time by horizontal velocity vector to calculate horizontal distance travelled to landing site.