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To determine the density of an object, you need its mass and volume. If the object is oddly shaped, you can determine its volume by measuring the volume of water displaced when thee object is submerged in a container of water.
Well, mostly compilers help with debugging indirectly. Obviously, it is impossible to debug without a compiler, since debugging generally involves making changes to the program being debugged, recompiling and running it. Also, compilers help with debugging, by inserting debug information into the output object code - debuggers use this in order to display run-time information about the state of the program. This allows the developer to see the value of variables during the program run. The compiler puts the name of the variable into the code, since otherwise it would be stripped out and it would just be a memory location.
To determine the area, we need more information such as the shape or dimensions of the object.
In order to know what a metal object is on a dorm wall one would need more information. If a description of the metal object is given one may be able to determine what the object is.
You can use a ruler to determine how long a object is
Archaeologists determine the age of an object through methods like radiocarbon dating, dendrochronology (tree-ring dating), thermoluminescence dating, and stratigraphy. These techniques can provide valuable information about the time period in which the object was created or used, helping archaeologists establish the object's age within a specific timeframe.
The mass divided my the volume determine the density of an object
Sample format of Table of Specification
It queries an object for specified information, if the object knows about that information the object returns the information if not the object returns an error.
The formula for density is an object's mass, divided by its volume. If you have both those quantities, you can determine the object's density.
shape ,physical properties, status of an object
A reference point must be chosen to determine the motion of an object.