Once you get a new green Fuel Rod, you can enter coordinates into the two dials on the control panel. The three sets on the card the Queen gave you will be too far away. Use the coordinates X-56 Y-52 that were on Mordred's missing journal page (under his bed). When you enter them, you will launch into space.
Write down 56 52
it's in the fountain near the building.
Go to the fountain in the town square. Click on the plaque, and enter the three symbols and the center sun.
You must enter the Astrozone building and swap your saucer for a new ship, which you build on the Holopad.
To reset the scene, go right. Then re-enter by going left.
Go to the fountin and click on the souler system panel and enter the code
you get the fuel rod and enter the coordinates then you go to astrozone and ask the alien to use a ship
You push until the wall breaks free (only if you are in his secret lair, not the dungen)
On the saucer Excalibur, you must enter coordinates before the ship will launch. (see related question)
Park your Spaceship on top of the CastleTo leave Astro Knights Island (without completing the quest), return to Arturus on the planet Poptropica (X-56 Y-52), landing there and not on the Pewter Moon. Your spaceship will park on top of the castle.Shortcut to another Island (to play another island or an ad-game)To "quickly" leave Astro Knights Island, you can use the Haunted House. While previously it was free and now may not open, new users can buy it from the Store for 350 credits. Select it from your Store Items list, enter, and then leave. You should be at the Island Map, from which all current islands can be selected. When you are ready to resume the Astro Knights quest, return to the island by blimp and enter Arturus. Your spaceship will be parked on top of the castle and you can return to space with the same status as you had previously acquired.
When you have recovered a fuel rod for the saucer, the instrument will let you use the X and Y dials to set the coordinates. But the planet coordinates the Queen gave you are too far away. You will need to use the coordinates from Mordred's missing journal page, which are X-56 Y-52. (see related question)
When you have beaten all three planets and have all 3 knights with you, travel to the giant asteroid at X-11 Y-84 in the asteroid belt. There you can pull out the Golden Key and enter the realm of the Binary Bard.