3D Studio Max is a modelling and rendering package. C++ is a generic programming language. You cannot export from one to the other.
3D Studio Max
Versions can not save backwards, only forwards. However you can export your models and then import them into previous version. Though do this at the risk of losing information in the import process. For example, an Editable Poly object will turn to an Editable Mesh when exported. Daniel
Try export not save as. You should see other options such as obj which is considered better. Daniel
Michael Todd Peterson has written: 'AutoCAD performance tuning toolkit' -- subject(s): AutoCAD, Computer graphics '3D Studio Max 3 fundamentals' -- subject(s): 3D studio, Computer animation, Computer graphics 'Dce Software Developer's Toolkit' '3D studio MAX 2 fundamentals' -- subject(s): 3D studio, Computer animation, Computer graphics, 3D Studio
Maya and/or 3d studio max and theres probably some more but those are the only two I know 3d studio max seems simplest to use to me but I think Maya is the most popular and most used
No. 3D Studio Max is not published for the Mac. However, there are several 3D suites that are, including Maya, Carrara, Strata 3D, Cinema 4D, and Blender.
I vote on Studio Max for 3D and Pixar for 2D
Probably some sort of 3d animation software like 3d studio max or Maya
3D Studio Max is a software used to model, render and animate 3D objects. It is a popular choice among professional 3D artists, although some prefer to work with the software Blender.
3d studio max is similar to neezo but neeezo rendering is more powerful the 3d max can a lot of other things such as anmiation [Hussain Ghuloom]
Toon Boom Studio 4 Animationish Flip Boom Flash 3D Studio Max Maya Lightwave Blender Anim8or
Autodesk Maya and 3d studio max, and Zbrush, or a proprietary version of them, are the most common programs for 3d Modeling and animation