you click on the bottle when it gets to the box that lights up with its color. ex- it goes to the first box it lights up green click the green chemistry tube and do it before the red goes out of that box
Look at the squares' color while the chemical add timer passes by then click on that color.
Press the different timers so they all land in the green area at the same time. Hit the biggest timer, then the smallest timer, then the middle timer. See related link below for screenshots.
The chemical chart figure usually characterizes the elements in groups and periods.
http://theflashblog.com/?p=231 Basically create the timer, give it an event listener, and a function. Change your object using the function and start the timer.
A chemical symbol refers to a chemical element; the first letter of a symbol depends on the chemical element.
There are a many great ways in which you could add significant figures. You could simply add them with math.
Hello,I am learning how to make a timer to my game. It is something like "Who wants to be a millionaire?" I have 15 questions. There is timer for each question:60 seconds.... When I click on an answer I go on next frame, but my timer does not stop. What should I add ( and where ) to stop my timer when I clik an answer? My code for the timer is:timer = 60;countdown = function(){_root.timer--;if(_root.timer
Add all measurements of the sides on the figure
you add up all the sides of the figure
you add the area
The chemical formula is established after chemical analysis.
Add some parenthesees and then I could figure it out. Add some parentheses and then I could figure it out.