You fors
Gluteus maximus.
heat raises
yes
they are vitamins you can give to a Pokemon and it raises their attack.
Elevation
Density of a liquid is indirectly proportional to the temperature. When the temperature raises, the density of the liquid decreases. Therefor the temperature has an effect on water density.
Because the salt is an impurity it raises the boiling point by density differences
4.03 g/cm^3
If the object is fully immersed then density is (5)/(45-30) = 5/15 = 1/3 gm per mL (and since it is less than 1 the density of water, is it fully immersed without something holding it down?)
No we dont get raises where i teach dance
It is more dense than water, so when it dissolves in water, it raises the average density of water, so more objects can float more readily in the solution.
Vitality raises your health.
To be honest it is the father who raises the lion cub. The mother is out searching for food for the cubs while the father watches and raises them.
The mother dingo raises the pups.
The female Tasmanian devil raises the young joeys.
the heat in the core raises and heat raises to a cold spot. so the convection currents raises to the surface of the earth.
Every Nature raises and lowers two different stats. If the nature is neutral, it does not raise or lower any particular stat. Natures: Hardy: Does not change any stat Lonely: Raises attack, lowers defense Brave: Raises attack, lowers speed Adamant: Raises attack, lowers special attack Naughty: Raises attack, lowers special defense Docile: Does not change any stat Relaxed: Raises defense, lowers speed Impish: Raises defense, lowers special attack Lax: Raises defense, lowers special defense Bold: Raises defense, lowers attack Serious: Does not change any stat Timid: Raises speed, lowers attack Hasty: Raises speed, lowers defense Jolly: Raises speed, lowers special attack Naive: Raises speed, lowers special defense Bashful: Does not change any stat Modest: Raises special attack, lowers attack Mild: Raises special attack, lowers defense Quiet: Raises special attack, lowers speed Rash: Raises special attack, lowers special defense Quirky: Does not change any stat Calm: Raises special defense, lowers attack Gentle: Raises special defense, lowers defense Sassy: Raises special defense, lowers speed Careful: Raises special defense, lowers special attack Note: "Raises" means the stat grows at 110% of what it normally would. "Lowers" means the stat grows at 90% of what it normally would.