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Think of a screw-thread, threaded just like a screw that you might use to screw a hook into a piece of wood. In the US, all woodscrews are manufactured with what's called a "right-hand thread". That means you turn it right to go into the wood, and you turn it left to bring it out of the wood. Now keep that 'right-hand thread' in the back of your mind, and we'll look at a vector cross-product. A cross-product is the new vector you get when you operate on two vectors that you already have. You obviously know the directions of the vectors that you already have, and you're asking "What is the direction of the new vector ?". Well, call the first two vectors 'A' and 'B'. If you do the cross-product (A x B), think of that right-handed screwthread rotating from the 'A' direction to the 'B' direction. What direction did the right-hand thread advance ? That's the direction of the cross-product ! Can you picture the three-dimensional Cartesian coordinate system ? Down at the origin, where the three axes come together, if you draw three little tiny vectors down on the three axes, you'll notice that ( x cross y = z ). This will help you a lot if you ever have to draw the axes properly on a blank sheet of paper. Notice that (B x A) goes in the opposite direction of (A x B), because when you turn a right-hand thread the other way, the screw advances oppositely. Another contributor may improve this answer by describing the "Right Hand Rule", which is another, maybe better, way to get the direction of the cross product. If he is not a total genius at descriptive language, it will confuse you.

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Q: How do you find the direction of a cross product vector?
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