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I only know a little bit, but I'll tell you what I know. Works with GM 8

Honestly, you would need to understand one basic function above all. You must know how to use the create VAR(grey square) and check VAR(purple hexagon), or how to type it if you type code. (I personally prefer not to use code because I make a lot of typos). Either way, depending on how many moves the character will have, it will result in a lot of commands.

Step 1

1. Plan it. This is the only type of game where I recommend coming into to it with characters drawn and movesets done.

2. Draw/ Rip all needed sprites. If you want to scan what you already drew, feel free. Include standing, jumping, crouching, moving, blocking, running/ dashing (if you want this), punching, kicking, crouch punching, crouch kicking, jump punching, jump kicking, throws, getting hit high, low, mid way, and in the air(don't just rotate the characters), tripping, getting up, and special moves. Make sure you do this in both directions; just draw the sprites, copy and flip. Make sure you create folders for each character.

3. Think about balancing it all out later. After you have created all characters, create some random hit boxes. Make square ones, long ones, small ones, ones in bizarre shapes, some that change shape as a player's move changes. Just base these off of how your character moves. Make some other ones just in case.

Next, make some other hit boxes of a different color. These are your damage hit boxes. Make four for each character, varying in size. Make sure that you have a big one for in the air. You will eventually change the sizes for balancing reasons.

Draw a line the size of the room lengthwise. This will be your direction facer.

4. Draw your backgrounds. Get this out of the way.

5. Create a basic moving character who can jump, crouch, and do a basic punch/ kick. Remember to create an attack and punch function so your player will not be able to hit kick or punch and cancel a punch. You can easily create one object that can punch kick, crouch and do all special moves, but you must understand how to create variables. I can't stress that enough.

6. Create the side changer and place it in the room. Create a cariable and call it side. Make facing right 0 and facing left 1. Create collision with side changer resulting in side equals 0 change it to 1 and vice versa. You may need to create a variable called side 2, because if you stand in the middle, your character may go crazy.

Go to step and set your sprites based on the side variable and do it for the jumping, crouching, and attacking variables as well. Test.

7. If it works, copy for each character and edit moving and jumping as you please.

8. I can't help you create moves because it varies from game to game, but you will need a lot of variables. Trust me. AI will require a lot of the dice event (that's what I call it) and sometimes timelines. Make a lot to prevent people from memorizing the attacks.

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