The unit cap is based on the economy of you empire, more specifically, the food aspect of it. The more mills and farms you build, the more units you can build.
I'm not sure what the ratio or growth rate is, but a good strategy is to immediately grow your economy after building your town center. If you build a few resource buildings per day, you should maintain a balanced growth. Computers often go with 4-5 villagers at a time, but I find 3 plenty sufficient throughout the game.
Also please note that the unit cap cannot ever exceed 30, unless you are at the cap and convert, or have mercenaries join you through the ruins. So make sure you carefully plan how to most effectively use them. Getting them to veteran status is a good idea.
The population limit per civilization can be set prior to the beginning of the game. The maximum limit is 200 units per civilization, unless you are the Goths which gives a +10 unit cap Generally in Scenarios, the limit is 75 units.
the boiling point of the water will raise 3 deg. frht. for every pound of pressure the cap is rated for. a 10lb. cap will raise the boiling temp to 242deg. frht.
As of July 2014, the market cap for Unit Corporation (UNT) is $3,379,120,812.48.
To raise the boiling point of the coolant.
Can refer to a small cap equity usually less than 100m which is preparing to issue a dividend or raise a dividend.
Behind the distributor cap
There is no set age limit for cap gun ownership.
Oil sending unit is by the left side of the distibutor cap if you are faceing the truck you will have to take a light and look down beside the cap but you will be able to see it
There is no "chip" that can be replaced in the distributor, it is serviced as a unit. There is no chip in the distributor cap.
It will raise your boiling point very slightly, maybe 2 or 3 degrees.
8 to 12 months of age
their is no power steering cap on the 2012,because it is an electrical belt driven unit.