Create an objectSelect the spriteTick the Solid boxAlso, when an object collides with it, set the speed to zero.Simples!
There is not such thing as a universal standard. Each region where a version of the game has developed has a size it tends to prefer, but usually a range of sizes is accepted. Tiles have gotten larger everywhere, with time, as a general rule. Hong Kong, and Guandong in general, use particularly chunky (thick) tiles. The rest of China, lesss so. In general the preferred size in the continent is between 35 and 40 mm high, with Hong Kong (or Guandong) tiles being thicker than the rest. Japan has traditionally preferred smaller tiles, which proportionally are also thick. Tiles 25 mm in height are the standard, but 28-30 mm ones are also frequent. Automatic machines have introduced larger tiles (up to 30, even 33 mm in height). Taiwan's tiles have become increasingly thicker, in imitation of the Hong Kong sets, but theirs are not as large. There, 35 mm is the usual height. In the United States, players who play the traditional American rules prefer tiles that run the slimmest. Around 30 to 33 mm in height, they are usually only 9 to 11 mm at most in thickness (sometimes less), and therefore require a rack to make them stand up, since they aren't very stable when standing up on their own. It's important to remember that not everybody that plays in the U.S. uses the American ruleset, as Hong Kong, Official Chinese and Japanese are also popular. Tom Sloper, in his website, Sloperama, adresses this topic, although the information is a bit dated, and as I said, tiles have grown in recent years (movies--where visibility is an issue--and automatic tables, being the main causes for this). However, check his comments (and pictures with measurements) at the bottom of the page called "Types of Sets", in the Mahjong section of his website, Sloperama.
2 boys were playing a game and they came up with the name of the game
And the question is ...
484 - (136 + 148) = 484 - 284 = 200. John would have to bowl 200 on his third game to beat Jerry.
A sprite cannot contain code.
in the sprite propertes click edit sprite. go to "Transform" at the top and click "Stretch"
by doing programming and cordial
You cannot; sprites do not contain code.
Change to another object with the same sprite
First Make a Sprite of the question make it an object, same with the answer
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
you could make some metroid prime or you can go to sprite resource.com
First you need to make an object than make bullets or a fist sprite and say when key space is pressed change sprite into the fist punching one or create object bullet going towards the way you were facing
For the sprite that you want to move double click it and then edit sprite, go to the toolbar at the top and choose edit. Then go down to add empty. Or you can choose animation and pick a preset animation sequence.
that is perfectly impossible, but you can download game maker for free and import each frame into the "sprite editor" with copypaste. the gif image will not lose colour formation like this. download GM at http://www.yoyogames.com/gamemaker/ note: i hope by the time you've seen this that gm8 will not be out. you want game maker 7 for the right sprite editor
Game Maker is a game creation program that can be downloaded from YoYoGames.com(www.yoyogames.com). It is easy to learn and pretty easy to master. Includes its own language(GML), DLL support, INI support, 3D sound, Online Multiplayer games, network games, 3D games, sprite masks and lots more.