I can't quite understand your question, but here's a method for what I think you want: Create a draw event, and tell it to not draw the sprite. If you mean something to do with a collision event, change the objects' depth.
game sprites are the animated graphics you see in most games such as Mario running and jumping. game sprites are turned into objects/instances which perform actions such as running and jumping
game sprites are the animated graphics you see in most games such as Mario running and jumping. game sprites are turned into objects/instances which perform actions such as running and jumping
You cannot; sprites do not contain code.
Game sprites are basically picture used in 2D games or animations you put 1 picture then next and then next and the character well move you need an programme to make the animations i use windows movie maker and to make a game game maker go and try it
You make them with GMPaint, Microsoft Paint, GIMP, or some other program.
If you download from the official site it Will come with a lot of little sprites if not you can download them somewhere else. In those sprites there will be a folder called isometric the spites you need are in that.
2D game objects are commonly referred to as "sprites." Sprites are two-dimensional images or animations that represent characters, items, or other elements within a game. They are crucial for rendering visuals in 2D games and can be manipulated to create movement and interactions within the game environment.
you could make some metroid prime or you can go to sprite resource.com
Sprites are typically created by game developers using software tools known as sprite editors. These tools allow developers to design and animate 2D graphics that can be used in games. Sprites are essentially 2D images or animations that are used to represent characters, objects, or visual effects in a video game.
between 2 people online, i cant help you there between to objects, look up game maker "string" tutorials
To create a shooting game in Game Maker 8, start by designing your player character and shooting mechanics using sprites and objects. Create an object for the player that includes controls for movement and shooting, typically triggered by keyboard inputs. Design a bullet object that gets instantiated when the player shoots, with properties for speed and direction. Finally, implement collision detection to handle interactions between bullets and enemies or targets, and add scoring and game-over conditions to enhance gameplay.