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Virtual Villagers is the best!!! Puzzle 1: Make a fire from grass (near the bridge to the tree) and firewood (found on the left of the green moss). Then if you go to map (press "m" or press the map button) you will see a large, dead fish. Click on it and find a villager and bring him/her on it. Wait for the person to bring it to the fire and to the science lab. (The computer also helps you with this puzzle if you pressed "Yes, I need help") Puzzle 2: Go to the top-right hand side of the screen with a villager and pop him/her onto the brown stuff near where the waterfall starts. Wait for him/her to clear 100% of the debris. This is best done with as many villagers as possible. Puzzle 3: Now, first get a rock found near the shorter bridge to the science lab. Best to do this first because it takes a few moments to heat up. Then afterwards or at the same time, get a villager and place him/her on the salt water pots, this is found near the waterfall if you haven't done puzzle 2, or near the beach where kids make sandcastles. If you do fresh water, they drink it. This is also to start puzzle 4. Okay, when he/she has put the water in the pot the rock will be red. That's a sign for the rock is ready for cooking. Drag a villager onto the fire and they will bring the rock to the pot. Puzzle 4: You must complete puzzle 3 for this. Now, from before your pot will be smocking with hot saltwater. Drag 1 or 2 or 3 villager(s) onto the white, soapy smelling herb. That's found near the rock pile against the wall. Wait for them to place the herb on the wooden table. Drag an adult or teenage villager, more than 14 years old (because that's when they can start working) to start cooking. When the water has disappeared drag a villager on top of the pot. When this puzzle is complete, you make the stew again and pause the game by pressing "space bar" and dragging as many villagers possible (including 2-year-olds) Puzzle 5: You must complete puzzle 1 and 2. When the stalks are green and healthy bring a villager to the stalks found at the bottom of the stream. He/She will go to the lab and bring back to the stalks a cutting tool. Wait, then green stuff will start popping up around them. Then, slowly drag them to the tree. If you do this fast, the butterflies will not follow you. Place them on the tree and the action should y: "wiping sticky gunk on the tree" or something similar. Puzzle 6: You must complete puzzle 2 and I think 2 learning, otherwise keep researching until all level 2 is bought (Press the "tech"button). When it is raining heavily place him/her on puddles found near the bridge to the tree. Adults are used for this.They will pick up frogs and bring them to the stream around the tree. If it says "confused" in the action, you need to research. Kids can't do this puzzle. Puzzle 7: Need 2 construction for this. Drag an adult villager onto the rubble underneath the science lab at the bottom of the screen. Best done with a few villagers. When its empty drag another or the same villager onto the rock pile near the bridge. You need to do this 4 times, one at a time. You can't heat 2 or more rocks at a time, only 1. Also make sure he pot is empty, if it isn't they will bring the rock to the pot. When you have done that, place a villager onto the green leafy plant near the blackberry bush. If you are successful enough, this adult may not be an adept builder. Otherwise, for more success, drop an adept builder onto the plant. Then wait. Puzzle 8: You need level 2 science and completed puzzle 1 and 3. When you have bought science which costs 8,000 tech points, an unconstructed building with clothes will appear somewhere on the grass field. Drag it anywhere you want. Best near to the firewood. Drag multiple villagers onto the building and wait until 100% complete. Then drag a villager onto the vines on the rocky wall bellow the tree. Also either at the same time or after, drag a villager onto the rock near the bridge near the science lab, and saltwater. They are not eating this. Then make the stew and drag a villager onto the pot. I think you need to add food from the food bin for this. If not, my mistake and he/she will bring it to a rock and it should say "cloth pulp" somewhere. Drag multiple villagers if possible onto the yellow stuff. They will flating this out. The more, the better. They will walk away after every 10%. The maximum amount of cloth bolts is 6. Puzzle 9: You need level 3 learning for this puzzle. Buy level 3 of learning and a construction of a school will pop up on the grass somewhere. Drag it anywhere you want and start building it. When it is finished you need a Master farmer and builder. Only kids under 13 can go to school. Puzzle 10: I forgot what tech thing you need but research and buy level 2 of something, notFOOD, it doesn't do anything to your puzzles! And puzzle 2 complete. Then a crab will pop up on the beach near the jetties things. Pause the game by pressing "space" on your keyboard.drag 2 kids on it and it should say "distracting crab" on both of them. Then unpause the game by pressing pause again and drag and adult villager onto the crab. You need to do this 5 times. 1 for each mossy rock. Puzzle 11: I suggest doing puzzle 12 first.Puzzle 12: You need to complete puzzle 8 first. Drag a villager onto the part broken jetties near the beach. He/She will start to fix it. Keep doing this until they are fixed. Then drag a villager onto the fixed jetties and they will got to the clothing hut and get a cloth bolt. If you have run out of cloth, do puzzle 8 again. Puzzle 11: Must complete puzzle 7 and 12. Now, drag a villager onto the rock, fresh water pot near the debris pile and 3 different herbs. The sweet one is near the top of the science lab and the spicy one is near the mouslem. It's red colored. And the soapy one. Then start cooking when all is done. It should say: "the unfinished stew is cooking". Drag a villager onto the blackberries.and they will add it to the stew. Drag another onto the mango trees and they will cook it and add it to the stew. Then drag another on top the fishing nets and they will add it to the stew. And one to the food bin and they will add it to the stew. And let your villagers eat. Puzzle 13: Complete puzzle 1 and 8 first and level 3 of dendrology. Dendrology is needed for the last 4 puzzles. Drag a villager onto the blue branch on the tree. They will go and get a bandage cloth from clothing hut. Then they will bring it to the tree. Then place them on the tree again. They will go to the lab and get a cutting tool to cut the branch. When they have done that, place them on the soap. They will attempt to clean the branch. Puzzle 14: Need to have a large population. At least 20 or more. Then make a stew of all sweet herbs. Make them all eat the stew. Then whey will go to the tree and kind of worship the tree. Puzzle 15: You will need level 3 dendrology. Drag a villager onto the dirt near the wind flutes. It should say: meditating. Make sure no one else is around. They will be distracted. Then a rainbow should be around them. Bring them to the tree and they will go into the hole in the tree. They will bring a bug out. Then wait. Puzzle 16: You will need level 3 dendrology for this and completed puzzle 8. Then bring them to the boxes in the science lab. They will bring it to the flat rocks. Drag him/her on the string again to fix them. After, a fling bug will fly across the screen. Follow it. Drag 6 villagers onto the flower. They will decorate the string with flowers and hand it on the tree. Do this 2 more times.

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Q: How do you solve all the puzzles in virtual villagers 4?
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