They are bosom-friends.
You don't write an algorithm for a C++ program, unless you are documenting the C++ program after-the-fact. The normal procedure is to write the algorithm first, in a language independent fashion, and then translate that stated algorithm into C++ code, or into whatever language you wish.
The question is impossible to answer. You cannot determine an algorithm from a given program if the program is not actually given in the question. Please place the program in the discussion section.
no.
pop push c++ programming
reymond rillera reymond rillera
You are going about this backwards. First, define the program. Second, describe its algorithm. Third, if needed, write pseudo code. (Sometime, algorithm and pseudo code is the same process.) Fourth, or third, write real code.
Yes, you can program games with C++.
A C++ implementation of the Binary GCD (Stern's) algorithm is shown in the Related Link below.
Not used
The C code for Prim's algorithm can be found in the following link. https://sites.google.com/site/itstudentjunction/lab-programming-solutions/data-structures-programs/program-to-find-minimal-spanning-tree-using--prims-algorithm
A manual check of the algorithm to ensure its correctness.
Use an SLR parser algorithm.