The affect of force on the object during collision is described by a quantity called momentum. It is defined as p = mv where = p is momentum, m = mass of the object and v is velocity.
Gravity and mass are a direct modifier and multiplier and can contribute to a stationary collision point after the collision has taken place. The materials the vehicle is made of can also effect the collision point by which materials effect the mass of the moving object during impact.
More massive objects have more relative inercia.
That law is called, precisely, the Law of Conservation of Momentum.
inelastic collision The formulas for the velocities after a one-dimensional collision are: where V1f is the final velocity of the first object after impact V2f is the final velocity of the second object after impact V1 is the initial velocity of the first object before impact V2 is the initial velocity of the second object before impact M1 is the mass of the first object M2 is the mass of the second object CR is the coefficient of restitution; if it is 1 we have an elastic collision; if it is 0 we have a perfectly inelastic collision
It covers damage to your vehicle resulting from an at fault collision with another vehicle or object.
collision
Collision coverage covers a loss due to a collision, i.e. damage to your vehicle caused when your vehicle hit an object, or an object hit your vehicle. Defects and mechanical problems are not covered.
false
Air resistance, also known as drag, is the force that opposes the motion of an object through air. It is caused by the collision of air molecules with the surface of the object and increases with the speed of the object. Air resistance can slow down moving objects and affect their trajectory.
It has no direct affect on the speed of an object. It does affect the energy content of the speeding object.
It has no direct affect on the speed of an object. It does affect the energy content of the speeding object.
contact force