Zbrush becomes quite intuitive when you first play around with it for a few months and get used to it. I suggest you first try sculptris alpha 6 though. It is great for beginners in 3d sculpting, due to it's simple, user-friendly interface, but more importantly all the skills you learn in sculptris transfer directly to zbrush.
The ZBrush is a digital sculpting and painting program that revolutionized the 3D industry. The ZBrush works together in a non-linear mode-free method.
Pixologic.com please note that it is ZBrush 3.5 r3 now.
Scott Spencer has written: 'ZBrush character creation' -- subject(s): Computer graphics, ZBrush, COMPUTERS / Image Processing
zbrush
Most of them should. I know UDK works with Maya nicely. Please note that content generated in ZBrush shouldn't be exported into the engine directly, it should be imported into Maya or Modo to export properly from there.
No blender is free, they would most likely work with 3dmax, Maya, zbrush, photoshop for their graphical needs
There is no demo out yet, and there are no properly pirated copies available at this time. You'll have to get someone to buy it for you, like your company or school.
Autodesk Maya and 3d studio max, and Zbrush, or a proprietary version of them, are the most common programs for 3d Modeling and animation
Yes it is, all 3d modeling programs are able to export objects as .obj which is the universal object format for all 3d animation programs.
There is no catch-all on how, but many use C++. They have large teams for a reason, however; you need to make the graphics in a paint program (Photoshop, Illustrator, GIMP), you need to make the models in a modelling program (Maya, ZBrush, Blender), and you need a compiler, an IDE, and another third thing. (Which I forgot what it is called. :P)
The cast of Easy Easy Easy - 2012 includes: Ryan Churchill as Ryan
AN easy way