An array is a single block of contiguous memory addresses divided into one or more units known as elements. The elements are implicitly indexed such that an array of nelements has a valid range of indices in the range 0 to n-1, inclusive. This is what we call a zero-based index and is the default for all built-in arrays in C.
All arrays allocated locally or statically are named arrays while all arrays allocated on the heap are anonymous arrays (you cannot name something that only exists at runtime) thus we must use a pointer variable (which may be named or anonymous depending on where it is allocated) to keep track of the start address. However, unlike a named variable where the name implicitly refers to the variable's value, an array name implicitly refers to the start address; it is a reference (an alias for an address) not a variable. The upshot is that we don't need to differentiate between a named array and an anonymous array; we can implicitly refer to both by their start address and they both work in exactly the same way. As a result, pointers and arrays are closely related.
In particular, the built-in array subscript operator []works exactly the same way regardless of whether we are referring to a named array or to an anonymous array via a pointer variable.
Subscripting a C-style built-in array is defined in terms of the pointer operations + (increment) and * (dereference) such that for every built-in array a and integer j within the range of a, we find the following equivalences hold true:
a[j] j[a]
Note that the + (increment) operator when applied to a memory address (whether represented by a pointer or a reference) increments the address in terms of the address type. That is, for an array of type T we would refer to it using a pointer or reference of type T* and the + operator will increment the address in units of sizeof (T) bytes. This is all done Behind the Scenes and is entirely automatic; we need only think in terms of how many elements we wish to increment by.
Given the above equivalences, we find the following equivalences also hold true:
a == a+0 = &a[0]
That is, a is a reference to the first (and only the first) element in the array. Note that the & operator is necessary because a reference is implicitly an address but a[0] is implicitly a value, therefore we need to explicitly take the address of that value.
It therefore follows that following equivalences must also hold true as well:
*a = *(a+0) == a[0]
In other words, a[0] implicitly dereferences the value that is offset 0 elements from the address referred to by a.
[Note that these equivalences are fairly low-level and do not hold for C++ standard-library containers such as std::vectorand std::array].
The reason these equivalences work is simply because the array subscript operator is nothing more than eye-candy for the underlying pointer arithmetic. When we write a[j] the compiler will translate this just as if we'd actually written *(a+j). Given that a+j == j+a (built-in addition is always a transitive operation) it should now be less of a surprise to find that a[j] == j[a].
Here's a technical example to prove it really works:
char c[] = {"abcde"};
assert (c[3]==3[c]); // e.g., ('d' == 'd')
Verify the codes you've located in the Alphabetic Index.
A. To verify the codes you've located in the Alphabetic Index.
The details depend on the language, but the index of an array is usually an integer data type. Anything that is compatible with an integer can be used.
1 byte for 1 index item in 16-bit operating system
Use the array index operator. Strings are just arrays of characters so use the zero-based index of the character you are interested in. Alternatively, use pointer arithmetic to achieve the same thing. Note that the string's name is a reference to the start of the character array.
name two smaller arrays you can use to find the product
Arrays use a Base Pointer and an Index. They are calculated using the notation BP+IDX*Size, where IDX 0 is the first index location, and Size is the size of each element (at a hardware level, the size is determined by the register the data is loaded into). Languages that start array indexes at 0 use this hardware notation. Other languages start at 1 as a means of being "human friendly", since the zeroth location is the primary cause for developers going "out of bounds" on an array (they forget that the size of the array is one larger than the last index of the array).
To improve the signal :)
The Alphabetic Index and Tabular List are essential tools for coding diagnoses and procedures in medical records. The Alphabetic Index helps locate specific conditions or terms alphabetically, allowing for quick identification of relevant codes. The Tabular List provides a systematic, detailed list of codes that includes descriptions and guidelines for their use, ensuring accurate coding. Together, they ensure that records are coded consistently, which is crucial for billing, data analysis, and compliance with regulations.
A key is the name of a variable in an array ($array["key"]) and the index is the position it's at ($array = ["key" => 0], the index would be 0). Keys and indices are the same if the array is not associative though ($array = [true], the key holding the value true is named 0 and is at index 0).
Array subscripts always have a zero-based index. In languages that allow an n-based index, the index is simply offset by n elements, so the compiler subtracts n from the given index to obtain the zero-based index. Arrays are always zero-based because the first element of an array is found zero elements from the start of the array.
AnswerWhat is an array: In programming languages, an array is a way of storing several items (such as integers). These items must have the same type (only integers, only strings, ...) because an array can't store different items. Every item in an array has a number so the programmer can get the item by using that number. This number is called the index. In some programming languages, the first item has index 0, the second item has index 1 and so on. But in some languages, the first item has index 1 (and then 2, 3, ...).