Memory management in C++ is achieved using the new and delete operators. These operators are synonymous with the malloc() and free() functions found in C, and which you can also use in C++ but then your code would not strictly be C++. However, the new and delete operators are implemented Behind the Scenes with malloc() and free(), so the distinction at this level is somewhat moot.
Although the new operator and malloc() function effectively do the same job, the new operator greatly simplifies the process. Whereas malloc() requires that you specify the exact amount of memory required, the newoperator can determine the amount at compile time, based upon the type of memory required. Moreover, the new operator returns a pointer to the required type whereas the pointer returned by malloc() must be cast to the appropriate type.
There's very little difference between the deleteoperator and the free() function, however they are not interchangeable. If memory was allocated with the newoperator, then it must be released with the delete operator, not the free() function.
Apart from these differences, memory management in C++ is much the same as it was with C. Whether memory is allocated with the new operator or the malloc() function, you must maintain a pointer variable to hold the reference that is returned (or a NULL value if the allocation failed). When the memory is no longer required, it must be released back to the system by deleting or freeing the original pointer or a copy of the original pointer. At that point, all pointers to that memory are deemed invalid, and should be zeroed to ensure they no longer refer to invalid memory.
Note that the malloc() function also has two variants: calloc() and realloc(). calloc() works much the same as malloc() but is used to allocate a count of contiguous memory blocks, like an array, while realloc() is used to release an existing allocation and allocate another to the same pointer. There is no equivalent operator for realloc()in C++.
They mostly deal with pointers and new operators in memory.
A pointer is simply a variable that stores a memory address. Thus a pointer to an object is simply a variable that stores the memory address of an object. Since pointers are variables, they require memory of their own. Pointers may also be constant, which simply means you cannot change what they point to. Pointers can also be dereferenced to provide indirect access to the memory they point to -- hence they are known as pointers. However, unlike C, pointers are not the same as references. In C++, a reference is simply an alias for a memory address and requires no storage of its own.
There is no memory management operator in C++ -- it is an unmanaged language. You use the C++ new operator to allocate memory, and use the C++ delete operator to release previously allocated memory.
C and C++ programming is good for embedded programming. However, embedded implies long running, and that means the possibility of memory fragmentation. You will need to spend time working out or acquiring a method of memory management, such as the use of Smart Pointers and Garbage Collection. This is not a trivial task, but it is a necessary task.
You can either use references or you can simply return the result by value. Note that in C++, unlike C, references are not the same as pointers. C++ references are aliases, alternate names for existing objects, whereas pointers are just variables that may contain a memory address that can be dereferenced.
Java doesn't have pointers. C++ has pointers.
A pointer is simply a variable that can store a memory address and has the same purpose in both languages. The only real difference is that C++ pointers can point at objects (instances of a class) and indirectly invoke their methods, whereas pointers in C (which is not object oriented) cannot.
Yes, C++ has pointers, which are references to memory locations. which are variables that store memory addresses, or NULL (zero). If the pointer is non-NULL, the pointer is said to dereference the object (or variable) residing at the stored memory address, which permits indirect access to that object so long as the object remains in scope.
Nothing.
No, C++ does not use dynamic memory management. The programmer is entirely responsible for releasing dynamic memory when it is no longer required. When static objects fall from scope, their destructors are called automatically, but there is no automatic garbage collection for dynamic objects. Allocated memory remains allocated until the programmer manually releases it, or the thread that owns the memory is terminated.
Objects are stored in memory according to their members. They are very similar to struct types, insofar as the total memory assigned to an object is equal to the total size of all its members, plus any padding required for member alignment. If the object contains pointers, the memory allocated to those pointers will reside elsewhere, outside of the object, regardless of whether that memory belongs to the object or not (it is not included in the object's memory footprint). Additional memory is also set aside for the v-table if the class contains any virtual methods.
New and Delete are the memory management operators in c++,like c language we use malloc() and calloc() functions to allocate memory and free() functiong to release the memory similarily we use new to allocate memory in C++ and Delete to release the allocated memory....