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What does Jonas think of EACH RULE he receives in chapter 9?
The major characters in "The Giver" are Jonas, The Giver, Fiona, Asher, and Jonas's family members such as his father and mother. Each character plays a significant role in the story's development and themes.
At the end of each section in "The Giver," the giver helps Jonas gain a deeper understanding of the memories he receives, providing insight and guidance to help Jonas process and make sense of them. This guidance is crucial for Jonas as he struggles to comprehend the depth of emotions and experiences that these memories contain.
The ceremonies in which each child turns a year older occurs. Jonas is turing twelve, and about to receive his assignment.
ones old. ones not. that help?
The Giver ends each day of training by telling Jonas that he is proud of him and reminding him to rest and take care of himself. He also provides Jonas with soothing memories to bring him comfort at night.
Jonas initially views the rules in the community as necessary for maintaining order and safety. However, as he learns more about the restrictions in the community and the impact they have on individual freedoms and emotions, his perspective on the rules begins to shift. He starts to question their purpose and sees them as limiting rather than protective.
As a fictional character, Jonas's sexual orientation is not explicitly defined in "The Giver" by Lois Lowry. Each reader may interpret Jonas's relationships and emotions in their own way. Jonas's deep friendship with Fiona and his bond with the Giver are central themes in the novel.
In "The Giver," Jonas does not have specific designated hours or amount of recreation time mentioned. However, he does spend some time playing with his friends and engaging in leisure activities during his free time.
Jonas's father knew that Jonas was going to be assigned as a nurturer because he saw Jonas's name on the list of assignments. In the world of The Giver, assignments are carefully chosen by the Elders based on each individual's qualities and aptitudes. Jonas's father worked in the Nurturing Center and noticed Jonas's qualities that would make him a good nurturer.
The child's game that upset Jonas in "The Giver" was the game of war, where the children played with toy weapons and pretended to hurt each other. This game troubled Jonas because it reminded him of the violence and pain in the real world that he had never experienced before.
Because they were playing 'war', and had no idea what they were really doing. Jonas' friends had no concept of death, or dying, or pain, and Jonas did, via his memories from The Giver. Therefore, it pained Jonas to see his friends pretending to kill each other, when he had such a real concept of death.