Most published adventures will state the recommend number of players for that particular adventure. The recommended number is usually 4-6. There really is no firm answer. Most Dungeon Masters prefer his/herself plus 3 to 5 players, but there truly is no minimum or maximum. Solo adventures are created for a single player. Most adventuring party's never have more than 6 members.
The factors having the most bearing on how many players should be playing are...
-The difficulty of the adventure.
-The power level of the characters (A couple of higher leveled, well equipped characters can be equal to 6 lower leveled modestly equipped characters.)
-The number of players available to play.
-The preference of the Dungeon Master running the game. (This one is probably the most important.)
The numbers usually range from 3-6 players, with one Dungeon Master running things, for a total of 4-7 people total. The ideal range is 4-5 players and one DM. This gives the adventuring party enough combined power to be able to take on most enemies with a reasonable chance for victory, yet not bog down the game with too many turns during combat.
Millions
Dungeons & Dragons is an amazing game. You can play as a boy or a girl. You can also play as many different races, some of which might not even have male or female genders.
One square is equal to five square feet.
There are many dragons in Dungeons and Dragons, Chromatic dragons are seen as "evil" dragons; these are Red, Blue, Green, White and Black. Then there are the "Good" dragons, or metallic Dragons, these being the Copper, Brass, Silver, and Gold dragons. There are also other dragons that aren't as closely related, that aren't "true dragons" so to speak, including pseudo dragons and dragon turtles. _______________________________________________________________________ Well-known dragons include, but are not limited to, Bahamut (lesser deity of the metallic (not platinum in 3.5, at least) dragons), Tiamat (lesser deity of the chromatic dragons), Sardior (deity of the "gem dragons"), Gruaghlothor (ruler of the "ferrous dragons"), and Io (father of dragons).
AnswerDungeons and Dragons is a complex role playing game which became popular in the 1970's. Characters were created using dice and a Dungeon Master controlled the game. It is the precurser to the popular net game World of Warcraft, sharing many of the same features. It is a pencil and paper RPG (role playing game), meaning that the action takes place in your head and stats, and other things are written down. While there are rule books for Dungeons and Dragons, many people make alterations to suit their particular, and the groups style of play.
Quite possibly. Many monsters and NPCs can cast rituals of their choice, especially higher-level ones.
Obliviax, Ogre, Oliphant, Ooze, Orbus, Orc, Orog, Osquip, Otyugh, Overseer, Owlbear, and many more.
Icosahedron are 3-D solid shapes with 20 triangualr faces. They are used as dice is many games, such as Dungeons & Dragons.
There are quiet many which are "Dragon" kind... You can checkout : Dragon Nest Dragon Saga Dragon Soul Dragona Dungeons & Dragons Online Loong The Power of the Dragon
The TSR book has 160 pages. It was written by Mary L. Kirchoff. It is in the Endless Quest series of Dungeons and Dragons.
6 sides Unless we are talking about a die from a Role Playing Game in which case it could be 4 like in Dungeons& Dragons
The current edition of Dungeons and Dragons has seen a recent resurge of popularity due mostly to an aggressive marketing campaign by the title owner, Wizards of the Coast, followed by strong content support both online and through continued title publication. While exact numbers are difficult to obtain, Wizards of the Coast has a reported annual sales of over 120 million dollars, though the company produces many titles of which Dungeons and Dragons is but one. Recent estimates indicate that more than 4 million Americans play Dungeons and Dragons. It is worth noting, though, that the changes implemented in the 4th Edition of Dungeons and Dragons received mixed reviews among long-time players of the gaming system, with many claiming that the new rules system felt more like a video game than the role-playing game they'd grown used to. Many of those people switched to a rules system from Paizo Publishing called "Pathfinder", which was largely based on the "3.5" Dungeons and Dragons rules, with some improvements. Other gaming systems, more a throwback to the original Advanced Dungeons and Dragons rules, such as Castles and Crusades, also saw an increase in popularity as old-school gamers looked for rules systems that felt more comfortable to them. As evidence of this growth in Pathfinder popularity: In 2010 at GenCon (the dominant RPG-heavy gaming conference), D&D had 431 events and Pathfinder had 169. In 2011, D&D's numbers were largely static at 455, but Pathfinder had increased dramatically to 276. Similarly, Wizards of the Coast's "presence" at GenCon has felt diminished over the past few years, while Paizo's has definitely increased.