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2 is the minimum number of light rays required to locate the image (of a point object) formed by a lens. First find the path of rays after refraction and then their point of intersection gives the location of the image.
If you look at something in front of you, light bouncing off that thing enters your eye and you say you can see the object. If now you put a mirror between you and the object, and if you move around you can find a place where you can see it "in the mirror". The object appears to be "through the mirror". The light rays have been bent through angles, but your eye is deceived to believe the object is behind the mirror. It is called a virtual image, because there is nothing to be found at the apparent place where the light appears to come from. That apparent source is called the virtual image. In lenses, the light is bent in such a way that it appears to the eye to come from a place different from the true position of the object. Also a virtual image. Incidentally, when you "see" anything, it is because your eye lens has focused light rays onto your retina. Just like a camera lens focusses onto the image plane (film or sensor chip). That focussed image is a real image. If you look at the sun, it will burn a hole in your retina, the shape of the sun.
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draw a symetrical raindrop. draw the lines of symmetry on it then where the lines cross is where the centre of mass it is
mode theory assumes light to be a wave, but ray theory does not assume light to be either a wave or particle. ray theory is used to calculate properties like magnification or distance to the object or image in an optical system, where as mode theory is used find bandwidth, reflection coefficients and parallel polarization.
Draw a line joining a point and its image and find its midpoint. Repeat for another pair of point and its image. The line joining these midpoints is the line of reflection.
Draw a battery and light bulb. Draw a line from the smaller connector on the battery to the bottom of the light bulb, this is positive on both. Draw a line from the bigger connector on the battery to the side of the light bulb,'this is the negative of both. Looked all over and can't seem to find this one.
the best way to find a draw is take your negative battery cable off and put a test light between the terminal and battery--if their is a draw the light will glow--if it glows then you can start pulling fuses out of the fuse box until the light shuts off and that's the circuit
2 is the minimum number of light rays required to locate the image (of a point object) formed by a lens. First find the path of rays after refraction and then their point of intersection gives the location of the image.
One can find images of a light wall on Google Images. Simply search "light wall" on Google and click on "images". You can also find picturs of light wall on image storing sites like Imgur,Imageshack and Photobucket.
Using the expression v/u = Image size / object size we can find the value of v. v = 15 * 3.5/13 = 4 (nearly) So approximately at a distance of 4 mm in front of the lens the image is located on the same side of the object.
This is not something that can be answered without a video demo or by attaching an image. I suggest you find a picture of a pacman ghost, import it into word and then type over the image to get the right shape.
I would go in to google images and type in charlie from good luck charlie and then find an image you like of her. Then print it and maybe trace her?
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13.7 millimetersThis answer is correct, but the formula is most important.The formula is:Hi = height of imageHo = height of objectSi = Distance of image from lensSo = Distance of object from lensYou are trying to find Si, so that is your unknown.Here is your formula: Hi/Ho = Si/SoOr in this case: 3.5/13 = Si/51The rest is basic algebra.Good luck!You can use the ratio equation; (Image Height)/(object height) = - (image location)/(object location) In your case you will get a negative location which means the image is on the same side of the lens as the incoming light.
Draw how u normally draw not how others draw
find the tiger study it then draw it