For every 1 rune essence you craft into a water rune(s) you get 6 experience. You don't get more experience if you craft multiple runes for that one rune essence, just 6.
Over 9000
It gives 6.5 exp each.
AnswerFor every 1 rune essence you craft into a Fire rune(s) you get 7 experience. You don't get more experience if you craft multiple runes for that one rune essence, just 7.
Usually it gives 5xp per ess but with the runecrafting gloves, it is 10xp per ess.
Answer: cures training on rats and Fist of guthix(free runes/f2p)?Answer: Fist of Guthix is free, but buying runes and doing magix ?is much quicker, if you can afford it. I personally prefer combat, and that is the only option at level 1, but at higher levels, there are other options, too, such as teleport, low alchemy, etc. (any spell you do will give you magic experience, except for the home teleport spell, which doesn't cost you runes). Be sure to get a staff to save runes; for example, at level 1, you need air runes and mind runes. A staff of air will save you the air runes, so you only need the mind runes.
Air runes cost about 12 GP on the Grand Exchange. They are probably worth about 20 on the street.
it is water+air rune combined into one- takes up 1/2 the inventory space, costs 5 times as much.
This does not exist.
May I suggest, as an alternative, to make tiaras. Sure, it costs money to do so - but you get experience much, much faster than making any kind of rune.May I suggest, as an alternative, to make tiaras. Sure, it costs money to do so - but you get experience much, much faster than making any kind of rune.May I suggest, as an alternative, to make tiaras. Sure, it costs money to do so - but you get experience much, much faster than making any kind of rune.May I suggest, as an alternative, to make tiaras. Sure, it costs money to do so - but you get experience much, much faster than making any kind of rune.
It depends on how many runes are needed. For example: For Wind Wave, you will need Air Runes and Blood Runes. If you have any type of staff of Air, you will need 1 slot. All other spells will need at least 2 spots, 1 Air/Element rune (depending on the staff) and the combat rune (Mind, Chaos, Death, and Blood). The only exception is Water spells, as a Tome of Frost can be used from dungeoneering, combined with an air staff and you will only need the combat rune. For Ancients, You will need space for water runes, air runes, fire runes, soul runes, blood runes, death runes, and maybe chaos runes if you are level 50-72. The ancient staff is recommended or better (best is Staff of Light) Another note would be if you only cast 1 type of spell, you only need 3-4 spaces (4 for Smoke, 3 for Shadow, Blood, and Ice). Note you may also consider law runes to Teleport, or teletabs (teleports are recommended as you will already have runes) Cosmic runes will be needed with normal spellbook if you plan to alch items. Again on normal, if you plan to bind/weaken enemies you will need nature/body runes. On Lunar or High Level Normal, you will need Astral Runes likely. At higher levels, it is NOT recommended to use a staff of an element, excluding the Tome of Frost (As this is an off hand item)
Plants if you give to much water.
lol about 300 coins