In 3d animation FK is Forward Kinematics and IK is Inverse Kinematics. Your better off looking up defenitions on your own. I could attempt to explain it but there's hundreds of others who already have.
You do the inverse off multiplacation which is dividsion
The inverse operation of taking the square root is to calculate the square.
MRS = |-p1/p2|
realtivistic kinematics are used in particle physics to describe the process of particles traveling at (photon) or near the speed of light. RK can be used to calculate the energies, momenta and decay length of the particles involved in the interaction,
No, kinematics specifically refers to the study of motion. If an object is at rest, there is no motion occurring, and therefore no kinematics.
There Is Approximately 8 different types of kinematics depending on the data present in the library. These are called kinematics types, because the classification is related to the kinematics of the reactions.
the inverse would be 74.95-1 this would make it 1/74.95 to check yourself, this would be equal to 0.013342
Richard John Durley has written: 'Kinematics of machines' -- subject(s): Kinematics of Machinery 'Kinematics of machines' -- subject(s): Accessible book, Kinematics of Machinery
To calculate the admittance if you are given the impedance, you take the inverse of the impedance ( that is 1/z).
George Leroy Guillet has written: 'Kinematics of machines' -- subject(s): Kinematics of Machinery 'Guillet's kinematics of machines'
There are very many formulae for kinematics, The question needs to be more specific.