You can't embed a "real" picture into a console project, like a .JPEG or .PNG format picture. What you can do though, is convert the picture to ASCII characters and print the text to the screen.
No just Wii motion plus controller with normal wii should work There is no motion plus console
For your project: Project -> "Name of your project" Properties... Global settings are in: Tools -> Options...
You don't run C++, you run programs. C++ is just a language. The programs you create with C++ must be compiled and linked in order to run. All programs can be run from the command line, however not all programs are intended to be run in a console window (console applications). Under Windows, for instance, your project must include various headers specific to the Windows platform (such as windows.h), in order to create Windows applications. Your IDE will generally have options that allow you to change project-specific options, however it is usually easier to start a new project from scratch and choose the type of application you want to create (console or windowed). The IDE will often provide additional options dependent upon the type of application you choose, essentially providing you with a skeleton program that you can modify to suit your project's specific needs.
You use a makefile project when you have a project that you normally build from the command line. Your IDE will not recognise this project so you must create a makefile project for it. In Visual C++, for instance, you can use the Makefile Project Wizard to create a Makefile Project.
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No, thanks.
Yes that is why the Wii U is a new system and not a console add on like Wii motion plus or the balance board. The Wii U is a console and the controller is not a hand held and cannot be taken to far from the console.
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You use output devices or streams, typically console screens, printers and files.