1. When the two vectors are parlell the magnitude of resultant vector R=A+B.
2. When the two vectors are having equal magnitude and they are antiparlell then R=A-A=0. For more information: thrinath_dadi@Yahoo.com
C equals A plus B under all circumstances; C= A + B.
the magnitudes will add numerically only if the vectors are in the same direction
The zero-vector has no direction.
A magnitude of less than 1. cw: An absolute magnitude of less than 1.
Thee direction of the two vectors.
if you add the vectors magnitude and equal to resultant the angle between them is 0
when all three are added with head to tail rule, the direction of the resultant will NT change, and the individual magnitude of all three forces are added up..
7
The zero-vector has no direction.
if b + a , since a+b equals b + a due to it being commutative . it shud have the same magnitude and direction
7
Two - if you add two vectors of equal magnitude but in opposite directions, the resultant vector is zero.
The general rule for adding vectors is to hook them together "head to tail" and then draw in a resultant vector. The resultant will have the magnitude and direction that represents the sum of the two vectors that were added.
5
Sum of two vectors can only be zero if they are equal in magnitude and opposite in direction. So no two vector of unequal magnitude cannot be added to give null vector. Three vectors of equal magnitude and making an angle 120 degrees with each other gives a zero resultant.
A magnitude of less than 1. cw: An absolute magnitude of less than 1.
If the two vectors are in the form: P = ai + bj, and Q = ci + djThen the resultant vector is (a + c)i + (b + d)jand the magnitude is:sqrt((a +c)2 + (b + d)2)If 3 dimensional, then the k components are added then squared and added to the i & j components, before taking the square root.
7
4